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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-08 19:06:20 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-08 19:06:20 +0400
commit2074128fadbfd58ea13a68cbccaa1f6771bbd710 (patch)
tree382eedec3266dc9780f3e29aa41a9153d4809b76 /source/blender/blenkernel/BKE_scene.h
parent4b77f9504c7f468fe3b3e91ab503b09b5f1e1a9e (diff)
Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.
User guide: http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera Fixed two bugs from original patch: - deleting a text will clear the warp field from Game framing settings - removed spurious black dots along the edge of the cube map in the gameplayer Known limitation: - resizing of the screen doesn't work in the gameplayer Known bugs: - Texture with reflexion are not rendered correctly - Spurious problems with light
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 2bd528ab8c8..2c3ef42c021 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -86,5 +86,7 @@ int get_render_child_particle_number(struct RenderData *r, int num);
int get_render_shadow_samples(struct RenderData *r, int samples);
float get_render_aosss_error(struct RenderData *r, float error);
+void free_dome_warp_text(struct Text *txt);
+
#endif