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authorRob Haarsma <phaseIV@zonnet.nl>2003-05-21 05:21:07 +0400
committerRob Haarsma <phaseIV@zonnet.nl>2003-05-21 05:21:07 +0400
commit9662763ee0cf3d1176210d93e731e8a224622025 (patch)
tree863ee71a2db2da7ebc62ca3e98330a0de84855bb /source/blender/blenkernel/BKE_scene.h
parent0bebdabad2419466dff1203fe95fad0280a034b2 (diff)
Updated Quicktime code so settings can be stored in the blendfile.
This enables Blender to; - have scenes with different codec settings. (same as avicodec) - render directly without dialog. - batch/background render to Quicktime movies. Only tested on windows. ;)
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index a278cc0cfb1..3a0c17b5f31 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -40,6 +40,7 @@ struct Base;
struct AviCodecData;
void free_avicodecdata(struct AviCodecData *acd);
+void free_qtcodecdata(struct QuicktimeCodecData *acd);
void free_scene(struct Scene *me);
struct Scene *add_scene(char *name);
int object_in_scene(struct Object *ob, struct Scene *sce);