diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-08 19:06:20 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-08 19:06:20 +0400 |
commit | 2074128fadbfd58ea13a68cbccaa1f6771bbd710 (patch) | |
tree | 382eedec3266dc9780f3e29aa41a9153d4809b76 /source/blender/blenkernel/BKE_scene.h | |
parent | 4b77f9504c7f468fe3b3e91ab503b09b5f1e1a9e (diff) |
Patch #18462: Fisheye (Dome) and Spherical Panoramic mode in BGE.
User guide:
http://wiki.blender.org/index.php/Dev:Source/GameEngine/Fisheye_Dome_Camera
Fixed two bugs from original patch:
- deleting a text will clear the warp field from Game framing settings
- removed spurious black dots along the edge of the cube map in the gameplayer
Known limitation:
- resizing of the screen doesn't work in the gameplayer
Known bugs:
- Texture with reflexion are not rendered correctly
- Spurious problems with light
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 2bd528ab8c8..2c3ef42c021 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -86,5 +86,7 @@ int get_render_child_particle_number(struct RenderData *r, int num); int get_render_shadow_samples(struct RenderData *r, int samples); float get_render_aosss_error(struct RenderData *r, float error); +void free_dome_warp_text(struct Text *txt); + #endif |