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authorSebastian Parborg <darkdefende@gmail.com>2021-08-20 17:30:34 +0300
committerSebastian Parborg <darkdefende@gmail.com>2021-08-25 18:30:39 +0300
commitf49d438ced7c5874dbf43976d9901a462176f541 (patch)
treefae7b745eaf1e793b53119f3ec27c34621727c58 /source/blender/blenkernel/BKE_scene.h
parent796035ad930383c26302ab6a57e8e6c90394603b (diff)
Cleanup and remove SEQ_ALL_BEGIN macro
We now use a for_each function with callback to iterate through all sequences in the scene. This has the benefit that we now only loop over the sequences in the scene once. Before we would loop over them twice and allocate memory to store temporary data. The allocation of temporary data lead to unintentional memory leaks if the code used returns to exit out of the iteration loop. The new for_each callback method doesn't allocate any temporary data and only iterates though all sequences once. Reviewed By: Richard Antalik, Bastien Montagne Differential Revision: http://developer.blender.org/D12278
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 83ce5e72794..f3edf8e9f64 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -264,14 +264,6 @@ void BKE_scene_cursor_from_mat4(struct View3DCursor *cursor,
const float mat[4][4],
bool use_compat);
-/* Dependency graph evaluation. */
-
-/* Evaluate parts of sequences which needs to be done as a part of a dependency graph evaluation.
- * This does NOT include actual rendering of the strips, but rather makes them up-to-date for
- * animation playback and makes them ready for the sequencer's rendering pipeline to render them.
- */
-void BKE_scene_eval_sequencer_sequences(struct Depsgraph *depsgraph, struct Scene *scene);
-
#ifdef __cplusplus
}
#endif