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author | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-08 17:23:17 +0400 |
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committer | Brecht Van Lommel <brechtvanlommel@pandora.be> | 2013-05-08 17:23:17 +0400 |
commit | a07dcd67ebf63fad08536b1e78bbb61e18fa51e6 (patch) | |
tree | 7c96f23349f005187e87d19d23248bb40d4d2e91 /source/blender/blenkernel/BKE_scene.h | |
parent | 3e763d7e4dbbc4acb3deb7afb95e936ce950ebb5 (diff) |
Fix #35240: command line -t number of threads option did not work for cycles.
Now it works for blender internal, cycles and other multithreading code in
Blender in both background and UI mode.
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 1171e42cad7..74a847a01d4 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -119,6 +119,9 @@ void BKE_scene_disable_color_management(struct Scene *scene); int BKE_scene_check_color_management_enabled(const struct Scene *scene); int BKE_scene_check_rigidbody_active(const struct Scene *scene); +int BKE_scene_num_threads(const struct Scene *scene); +int BKE_render_num_threads(const struct RenderData *r); + #ifdef __cplusplus } #endif |