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author | Campbell Barton <ideasman42@gmail.com> | 2015-03-21 14:10:43 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-03-21 14:44:00 +0300 |
commit | 6e50bdd870b7486cea128e0dcc9777045237ea4a (patch) | |
tree | ff2f72336ba99ba05cbe4790fdea618f963e8a55 /source/blender/blenkernel/BKE_scene.h | |
parent | 0025d90b98c69dd4ed149918e716b92c81328bbb (diff) |
Cleanup: constify scene/modifiers
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 18 |
1 files changed, 9 insertions, 9 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 149472db8fa..c191f3805a6 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -113,8 +113,8 @@ char *BKE_scene_find_last_marker_name(struct Scene *scene, int frame); /* checks for cycle, returns 1 if it's all OK */ bool BKE_scene_validate_setscene(struct Main *bmain, struct Scene *sce); -float BKE_scene_frame_get(struct Scene *scene); -float BKE_scene_frame_get_from_ctime(struct Scene *scene, const float frame); +float BKE_scene_frame_get(const struct Scene *scene); +float BKE_scene_frame_get_from_ctime(const struct Scene *scene, const float frame); void BKE_scene_frame_set(struct Scene *scene, double cfra); /* ** Scene evaluation ** */ @@ -126,15 +126,15 @@ struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const cha bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl); /* render profile */ -int get_render_subsurf_level(struct RenderData *r, int level); -int get_render_child_particle_number(struct RenderData *r, int num); -int get_render_shadow_samples(struct RenderData *r, int samples); -float get_render_aosss_error(struct RenderData *r, float error); +int get_render_subsurf_level(const struct RenderData *r, int level); +int get_render_child_particle_number(const struct RenderData *r, int num); +int get_render_shadow_samples(const struct RenderData *r, int samples); +float get_render_aosss_error(const struct RenderData *r, float error); -bool BKE_scene_use_new_shading_nodes(struct Scene *scene); +bool BKE_scene_use_new_shading_nodes(const struct Scene *scene); -bool BKE_scene_uses_blender_internal(struct Scene *scene); -bool BKE_scene_uses_blender_game(struct Scene *scene); +bool BKE_scene_uses_blender_internal(const struct Scene *scene); +bool BKE_scene_uses_blender_game(const struct Scene *scene); void BKE_scene_disable_color_management(struct Scene *scene); bool BKE_scene_check_color_management_enabled(const struct Scene *scene); |