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authorSergey Sharybin <sergey.vfx@gmail.com>2017-11-09 13:20:17 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2017-11-09 13:20:17 +0300
commitd325e6f0e845d710abe4847a57be8e30920911a9 (patch)
tree13138d409459bbe7e223833a8f6a5000437585e6 /source/blender/blenkernel/BKE_scene.h
parentc99481b6320a77e4793c812403f7d37dfc2d5ced (diff)
Depsgraph: Make dependency graph to be built from scene layer
This is a final step of having proper ownership. Now selecting different layers in the "top bar" will actually do what this is expected to do. Surely, there are still things to be done under the hood, that will happen in a less intrusive way.
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 04761b3fa9e..fac11edea75 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -144,12 +144,14 @@ void BKE_scene_frame_set(struct Scene *scene, double cfra);
void BKE_scene_graph_update_tagged(struct EvaluationContext *eval_ctx,
struct Depsgraph *depsgraph,
struct Main *bmain,
- struct Scene *scene);
+ struct Scene *scene,
+ struct SceneLayer *scene_layer);
void BKE_scene_graph_update_for_newframe(struct EvaluationContext *eval_ctx,
struct Depsgraph *depsgraph,
struct Main *bmain,
- struct Scene *sce);
+ struct Scene *scene,
+ struct SceneLayer *scene_layer);
struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name);
bool BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl);