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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-17 14:35:05 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-18 17:35:38 +0300
commitf9cf2e2f6cc779764f46dae7ceadc4bb2e9ddcb5 (patch)
tree0f409fce181813cab818bfb83a33779e38774684 /source/blender/blenkernel/BKE_scene.h
parent15850a8740ed95afdc5779e224bf40f7540a7d62 (diff)
Workspaces: remove workspace engine, use 3D viewport draw mode instead.
ViewRender was removed, which means we can't get the render engine for files saved in 2.8. We assume that any files saved in 2.8 were intended to use Eevee and set the engine to that. A fix included with this is that .blend thumbails now draw with Clay mode, and never Eevee or Cycles. These were drawn with solid mode in 2.7, and should be very fast and not e.g. load heavy image textures. Differential Revision: https://developer.blender.org/D3156
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h13
1 files changed, 0 insertions, 13 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index 8036673cbdf..75392c42bf3 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -173,19 +173,6 @@ int BKE_render_preview_pixel_size(const struct RenderData *r);
/**********************************/
-struct ViewRender *BKE_viewrender_get(struct Scene *scene, struct WorkSpace *workspace);
-void BKE_viewrender_init(struct ViewRender *view_render);
-void BKE_viewrender_free(struct ViewRender *view_render);
-void BKE_viewrender_copy(struct ViewRender *view_render_dst, const struct ViewRender *view_render_src);
-bool BKE_viewrender_use_new_shading_nodes(const struct ViewRender *view_render);
-bool BKE_viewrender_use_shading_nodes_custom(const struct ViewRender *view_render);
-bool BKE_viewrender_use_world_space_shading(const struct ViewRender *view_render);
-bool BKE_viewrender_use_spherical_stereo(const struct ViewRender *view_render);
-bool BKE_viewrender_uses_blender_internal(const struct ViewRender *view_render);
-bool BKE_viewrender_uses_blender_eevee(const struct ViewRender *view_render);
-
-/**********************************/
-
double BKE_scene_unit_scale(const struct UnitSettings *unit, const int unit_type, double value);
/* multiview */