diff options
author | Dalai Felinto <dfelinto@gmail.com> | 2018-04-16 15:07:42 +0300 |
---|---|---|
committer | Dalai Felinto <dfelinto@gmail.com> | 2018-04-17 18:51:28 +0300 |
commit | 159806140fd33e6ddab951c0f6f180cfbf927d38 (patch) | |
tree | da076be3baa4d987fb5935e220a3d901c926e0e7 /source/blender/blenkernel/BKE_scene.h | |
parent | 28b996a9d2090efdd74115a653629ef9d7d871f7 (diff) |
Removing Blender Game Engine from Blender 2.8
Folders removed entirely:
* //extern/recastnavigation
* //intern/decklink
* //intern/moto
* //source/blender/editors/space_logic
* //source/blenderplayer
* //source/gameengine
This includes DNA data and any reference to the BGE code in Blender itself.
We are bumping the subversion.
Pending tasks:
* Tile/clamp code in image editor draw code.
* Viewport drawing code (so much of this will go away because of BI removal
that we can wait until then to remove this.
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 8c7c3fb15de..afb77bb5206 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -159,7 +159,6 @@ bool BKE_scene_use_world_space_shading(struct Scene *scene); bool BKE_scene_use_spherical_stereo(struct Scene *scene); bool BKE_scene_uses_blender_internal(const struct Scene *scene); -bool BKE_scene_uses_blender_game(const struct Scene *scene); bool BKE_scene_uses_blender_eevee(const struct Scene *scene); void BKE_scene_disable_color_management(struct Scene *scene); @@ -182,7 +181,6 @@ bool BKE_viewrender_use_shading_nodes_custom(const struct ViewRender *view_rende bool BKE_viewrender_use_world_space_shading(const struct ViewRender *view_render); bool BKE_viewrender_use_spherical_stereo(const struct ViewRender *view_render); bool BKE_viewrender_uses_blender_internal(const struct ViewRender *view_render); -bool BKE_viewrender_uses_blender_game(const struct ViewRender *view_render); bool BKE_viewrender_uses_blender_eevee(const struct ViewRender *view_render); /**********************************/ |