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authorCampbell Barton <ideasman42@gmail.com>2012-05-05 18:33:36 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-05 18:33:36 +0400
commit299ff91ea1fe5623bea1c6775cb8250d5e4ec3a0 (patch)
treef7a61065a76b683ea18caf77475f993486dfa14d /source/blender/blenkernel/BKE_scene.h
parenta731e130432a98ab8228112027cd3eaa8ed700b1 (diff)
code cleanup: BKE_scene api naming.
also stop numpy from being found in /usr/include with cmake.
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r--source/blender/blenkernel/BKE_scene.h53
1 files changed, 27 insertions, 26 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h
index f2c07fb82e0..3a93562707d 100644
--- a/source/blender/blenkernel/BKE_scene.h
+++ b/source/blender/blenkernel/BKE_scene.h
@@ -62,39 +62,43 @@ void free_avicodecdata(struct AviCodecData *acd);
void free_qtcodecdata(struct QuicktimeCodecData *acd);
void BKE_scene_free(struct Scene *sce);
-struct Scene *add_scene(const char *name);
-struct Base *object_in_scene(struct Object *ob, struct Scene *sce);
+struct Scene *BKE_scene_add(const char *name);
-void set_scene_bg(struct Main *bmain, struct Scene *sce);
-struct Scene *set_scene_name(struct Main *bmain, const char *name);
+/* base functions */
+struct Base *BKE_scene_base_find(struct Scene *scene, struct Object *ob);
+struct Base *BKE_scene_base_add(struct Scene *sce, struct Object *ob);
+void BKE_scene_base_deselect_all(struct Scene *sce);
+void BKE_scene_base_select(struct Scene *sce, struct Base *selbase);
+int BKE_scene_base_iter_next(struct Scene **scene, int val, struct Base **base, struct Object **ob);
-struct Scene *copy_scene(struct Scene *sce, int type);
-void unlink_scene(struct Main *bmain, struct Scene *sce, struct Scene *newsce);
+void BKE_scene_base_flag_to_objects(struct Scene *scene);
+void BKE_scene_base_flag_from_objects(struct Scene *scene);
-int next_object(struct Scene **scene, int val, struct Base **base, struct Object **ob);
-struct Object *scene_find_camera(struct Scene *sc);
-struct Object *scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH
-int scene_camera_switch_update(struct Scene *scene);
+void BKE_scene_set_background(struct Main *bmain, struct Scene *sce);
+struct Scene *BKE_scene_set_name(struct Main *bmain, const char *name);
-char *scene_find_marker_name(struct Scene *scene, int frame);
-char *scene_find_last_marker_name(struct Scene *scene, int frame);
+struct Scene *BKE_scene_copy(struct Scene *sce, int type);
+void BKE_scene_unlink(struct Main *bmain, struct Scene *sce, struct Scene *newsce);
-struct Base *scene_add_base(struct Scene *sce, struct Object *ob);
-void scene_deselect_all(struct Scene *sce);
-void scene_select_base(struct Scene *sce, struct Base *selbase);
+struct Object *BKE_scene_camera_find(struct Scene *sc);
+struct Object *BKE_scene_camera_switch_find(struct Scene *scene); // DURIAN_CAMERA_SWITCH
+int BKE_scene_camera_switch_update(struct Scene *scene);
+
+char *BKE_scene_find_marker_name(struct Scene *scene, int frame);
+char *BKE_scene_find_last_marker_name(struct Scene *scene, int frame);
/* checks for cycle, returns 1 if it's all OK */
-int scene_check_setscene(struct Main *bmain, struct Scene *sce);
+int BKE_scene_validate_setscene(struct Main *bmain, struct Scene *sce);
-float BKE_curframe(struct Scene *scene);
-float BKE_frame_to_ctime(struct Scene *scene, const float frame);
+float BKE_scene_frame_get(struct Scene *scene);
+float BKE_scene_frame_get_from_ctime(struct Scene *scene, const float frame);
-void scene_update_tagged(struct Main *bmain, struct Scene *sce);
+void BKE_scene_update_tagged(struct Main *bmain, struct Scene *sce);
-void scene_update_for_newframe(struct Main *bmain, struct Scene *sce, unsigned int lay);
+void BKE_scene_update_for_newframe(struct Main *bmain, struct Scene *sce, unsigned int lay);
-struct SceneRenderLayer *scene_add_render_layer(struct Scene *sce, const char *name);
-int scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl);
+struct SceneRenderLayer *BKE_scene_add_render_layer(struct Scene *sce, const char *name);
+int BKE_scene_remove_render_layer(struct Main *main, struct Scene *scene, struct SceneRenderLayer *srl);
/* render profile */
int get_render_subsurf_level(struct RenderData *r, int level);
@@ -102,10 +106,7 @@ int get_render_child_particle_number(struct RenderData *r, int num);
int get_render_shadow_samples(struct RenderData *r, int samples);
float get_render_aosss_error(struct RenderData *r, float error);
-int scene_use_new_shading_nodes(struct Scene *scene);
-
-void copy_baseflags(struct Scene *scene);
-void copy_objectflags(struct Scene *scene);
+int BKE_scene_use_new_shading_nodes(struct Scene *scene);
#ifdef __cplusplus
}