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author | Rob Haarsma <phaseIV@zonnet.nl> | 2003-05-21 05:21:07 +0400 |
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committer | Rob Haarsma <phaseIV@zonnet.nl> | 2003-05-21 05:21:07 +0400 |
commit | 9662763ee0cf3d1176210d93e731e8a224622025 (patch) | |
tree | 863ee71a2db2da7ebc62ca3e98330a0de84855bb /source/blender/blenkernel/BKE_scene.h | |
parent | 0bebdabad2419466dff1203fe95fad0280a034b2 (diff) |
Updated Quicktime code so settings can be stored in the blendfile.
This enables Blender to;
- have scenes with different codec settings. (same as avicodec)
- render directly without dialog.
- batch/background render to Quicktime movies.
Only tested on windows. ;)
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index a278cc0cfb1..3a0c17b5f31 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -40,6 +40,7 @@ struct Base; struct AviCodecData; void free_avicodecdata(struct AviCodecData *acd); +void free_qtcodecdata(struct QuicktimeCodecData *acd); void free_scene(struct Scene *me); struct Scene *add_scene(char *name); int object_in_scene(struct Object *ob, struct Scene *sce); |