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author | Sybren A. Stüvel <sybren@stuvel.eu> | 2018-06-19 15:57:07 +0300 |
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committer | Sybren A. Stüvel <sybren@stuvel.eu> | 2018-06-19 16:40:25 +0300 |
commit | 96e6fd3b607ced947b593f7f0f3133a917d6d113 (patch) | |
tree | 7bfe8b12ec89764325c3c4ea5cc9d7793453e672 /source/blender/blenkernel/BKE_scene.h | |
parent | ab1beb9744254475a4b19d4648af2bb438f70ae9 (diff) |
Remove rigid body from rbw->group when deleting
I moved some code from ED_rigidbody_object_remove() to
BKE_rigidbody_remove_object(), so that calling the latter doesn't leave
the object in rbw->group (causing a crash later on when rebuilding the
depsgraph).
Diffstat (limited to 'source/blender/blenkernel/BKE_scene.h')
-rw-r--r-- | source/blender/blenkernel/BKE_scene.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_scene.h b/source/blender/blenkernel/BKE_scene.h index 0606108a23b..270ab60c02b 100644 --- a/source/blender/blenkernel/BKE_scene.h +++ b/source/blender/blenkernel/BKE_scene.h @@ -83,7 +83,7 @@ void BKE_scene_free(struct Scene *sce); void BKE_scene_init(struct Scene *sce); struct Scene *BKE_scene_add(struct Main *bmain, const char *name); -void BKE_scene_remove_rigidbody_object(struct Scene *scene, struct Object *ob); +void BKE_scene_remove_rigidbody_object(struct Main *bmain, struct Scene *scene, struct Object *ob); bool BKE_scene_object_find(struct Scene *scene, struct Object *ob); struct Object *BKE_scene_object_find_by_name(struct Scene *scene, const char *name); |