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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-29 13:24:08 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-04-29 23:11:12 +0300
commit7a9f64e6657a231289f56b0a8c9949c8f7a23c59 (patch)
treeefee3c4ac1988ad96d743f1d82e7a677096ca0c3 /source/blender/blenkernel/BKE_screen.h
parent0c512a6f951e36e29d2f6865cc975f7e40c4d31d (diff)
UI: better support for dynamically sized regions in topbar.
Dynamically sized regions in the topbar were flickering due to only updating their size after redraws. Now there is an optional layout() callback for all regions in an area to do UI layout first, then refresh the region layout, and then do the actual drawing for each region. Task T54753
Diffstat (limited to 'source/blender/blenkernel/BKE_screen.h')
-rw-r--r--source/blender/blenkernel/BKE_screen.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h
index 17cca92c1fc..36708cb11a4 100644
--- a/source/blender/blenkernel/BKE_screen.h
+++ b/source/blender/blenkernel/BKE_screen.h
@@ -140,8 +140,8 @@ typedef struct ARegionType {
void (*exit)(struct wmWindowManager *, struct ARegion *);
/* draw entirely, view changes should be handled here */
void (*draw)(const struct bContext *, struct ARegion *);
- /* optional, refresh popup before drawing */
- void (*refresh)(const struct bContext *, struct ARegion *);
+ /* optional, compute button layout before drawing for dynamic size */
+ void (*layout)(const struct bContext *, struct ARegion *);
/* snap the size of the region (can be NULL for no snapping). */
int (*snap_size)(const struct ARegion *ar, int size, int axis);
/* contextual changes should be handled here */