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authorHans Goudey <h.goudey@me.com>2020-07-17 22:18:54 +0300
committerHans Goudey <h.goudey@me.com>2020-07-17 22:18:54 +0300
commit69d14c0ddbfb6ccbc0e321169967c46389bfdd32 (patch)
tree5bea71f0f16d9ace9afbbdae11164902a4a880be /source/blender/blenkernel/BKE_screen.h
parent8b0df381d95312a3af3c6ec05e9b4b7ed81727e2 (diff)
Fix T78959: Show current frame indicator when interface is locked
When the playhead drawing moved to an overlay, a check was added to keep it from drawing with a locked interface. This is necessary for some overlays, but not this one, so this removes the check, making it the responsibility of the editor. A context function is added to make that check easier in the future. Differential Revision: https://developer.blender.org/D8313
Diffstat (limited to 'source/blender/blenkernel/BKE_screen.h')
-rw-r--r--source/blender/blenkernel/BKE_screen.h8
1 files changed, 7 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h
index 91f241018ec..13716ddb5c6 100644
--- a/source/blender/blenkernel/BKE_screen.h
+++ b/source/blender/blenkernel/BKE_screen.h
@@ -142,7 +142,13 @@ typedef struct ARegionType {
void (*exit)(struct wmWindowManager *wm, struct ARegion *region);
/* draw entirely, view changes should be handled here */
void (*draw)(const struct bContext *C, struct ARegion *region);
- /* Handler to draw overlays. This handler is called every draw loop. */
+ /**
+ * Handler to draw overlays. This handler is called every draw loop.
+ *
+ * \note Some editors should return early if the interface is locked
+ * (check with #CTX_wm_interface_locked) to avoid accessing scene data
+ * that another thread may be modifying
+ */
void (*draw_overlay)(const struct bContext *C, struct ARegion *region);
/* optional, compute button layout before drawing for dynamic size */
void (*layout)(const struct bContext *C, struct ARegion *region);