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authorTon Roosendaal <ton@blender.org>2008-01-07 21:03:41 +0300
committerTon Roosendaal <ton@blender.org>2008-01-07 21:03:41 +0300
commit1363134dee60ce96ab0772b72283fb405b6a75ed (patch)
treeece7c62b984d1ebfa8fd1fe1890332c75efa234d /source/blender/blenkernel/BKE_screen.h
parent1005d99ea5190f34c56f6b30d5eca6bf738a78e8 (diff)
Whole lot of changes.... here a shortlist:
- removed editors/area and put this all in screen - added first python calls (note, a new c file for scriptlinks) - added view3d editor callbacks (no drawing yet) - added files in editors/interface (Cmake and Scons has to be fixed, help welcome!) - now areas/headers are being converted on file read - note: previously saved 2.50 files will crash!!! (.B.blend) - area regions are being drawn, first handler for cursor added (on edge) - window duplicate and scale works correct for screen subdiv Todos for me: - need to fix things in syntax (function names) a bit still - more operators for screen - define how Context will work... still unresolved when it gets set - docs! Reviews of code structure is welcome! There are also more todos now for others, but it can wait a couple of days
Diffstat (limited to 'source/blender/blenkernel/BKE_screen.h')
-rw-r--r--source/blender/blenkernel/BKE_screen.h56
1 files changed, 50 insertions, 6 deletions
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h
index e20b00a00e7..442ef7cf003 100644
--- a/source/blender/blenkernel/BKE_screen.h
+++ b/source/blender/blenkernel/BKE_screen.h
@@ -3,15 +3,12 @@
*
* $Id$
*
- * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ * ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version. The Blender
- * Foundation also sells licenses for use in proprietary software under
- * the Blender License. See http://www.blender.org/BL/ for information
- * about this.
+ * of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
@@ -29,12 +26,59 @@
*
* Contributor(s): none yet.
*
- * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ * ***** END GPL LICENSE BLOCK *****
*/
#ifndef BKE_SCREEN_H
#define BKE_SCREEN_H
+struct SpaceType;
+struct ScrArea;
+struct bScreen;
+struct ARegion;
+struct wmNotifier;
+
+/* spacetype has everything stored to get an editor working, it gets initialized via
+spacetypes_init() in editors/area/spacetypes.c */
+/* an editor in Blender is a combined ScrArea + SpaceType + SpaceData */
+
+typedef struct SpaceType {
+ struct SpaceType *next, *prev;
+
+ char name[32]; /* for menus */
+ int spaceid; /* unique space identifier */
+ int iconid; /* icon lookup for menus */
+
+ struct SpaceLink *(*new)(void); /* calls init too */
+ void (*free)(struct SpaceLink *sl); /* not free sl itself */
+
+ void (*init)(struct ScrArea *); /* init is to cope with internal contextual changes, adds handlers, sets screarea regions */
+ void (*refresh)(struct bContext *, struct ScrArea *); /* refresh is for external bContext changes */
+
+ struct SpaceLink *(*duplicate)(struct SpaceLink *sl); /* after a spacedata copy, an init should result in exact same situation */
+
+ /* read and write... */
+
+} SpaceType;
+
+/* region type gets allocated and freed in spacetype init/free callback */
+/* data storage for regions is in space struct (also width/height of regions!) */
+typedef struct ARegionType {
+
+ void (*init)(const struct bContext *, struct ARegion *); /* add handlers, stuff you only do once or on area/region changes */
+ void (*refresh)(const struct bContext *, struct ARegion *); /* refresh to match contextual changes */
+ void (*draw)(const struct bContext *, struct ARegion *); /* draw entirely, windowsize changes should be handled here */
+
+ void (*listener)(struct ARegion *, struct wmNotifier *);
+} ARegionType;
+
+
+void BKE_screen_area_free(struct ScrArea *sa);
void free_screen(struct bScreen *sc);
+struct SpaceType *BKE_spacetype_from_id(int spaceid);
+void BKE_spacetype_register(struct SpaceType *st);
+void BKE_spacedata_freelist(ListBase *lb);
+void BKE_spacedata_copylist(ListBase *lb1, ListBase *lb2);
+
#endif