diff options
author | Ton Roosendaal <ton@blender.org> | 2009-07-02 15:23:19 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-07-02 15:23:19 +0400 |
commit | c7bd0d12484d7abf18f74c2ed8405ad6f5888d99 (patch) | |
tree | 1e321658448196aa52d668e17dc4757ee84a259a /source/blender/blenkernel/BKE_screen.h | |
parent | 421f44278cebff49a1485251f92a4277934c4e4c (diff) |
2.5
More toolbar functionality for workflow review.
- Split the region in two parts, bottom has the Tool Properties, the
top part shows 2 panels, one for python defined tools, other for a
"tool shelf" which (later) will get saved in files.
- Added a full context driven framework for this toolbar, showing
the tools depending on 3D window 'mode'. Both python defined tools
as the shelf respect this. So - for example - you will see different
tools in editmode mesh, as in vertex paint mode, etc.
- First template for the python tools will be committed after this commit;
it has placeholder tools to just show/test functioning.
NOTE: if you had saved a layout that shows tools region, open/close it
once to get the new region created for properties.
TODO:
- Moving paint properties to tool settings
- Test a layout with horizontal toolbar (without properties)
- Bring back floating panels, and put tool-properties here. (as option)
Diffstat (limited to 'source/blender/blenkernel/BKE_screen.h')
-rw-r--r-- | source/blender/blenkernel/BKE_screen.h | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h index 750f4fba7e6..be625fb856a 100644 --- a/source/blender/blenkernel/BKE_screen.h +++ b/source/blender/blenkernel/BKE_screen.h @@ -91,6 +91,9 @@ typedef struct SpaceType { /* region type definitions */ ListBase regiontypes; + /* tool shelf definitions */ + ListBase toolshelf; + /* read and write... */ /* default keymaps to add */ @@ -139,7 +142,7 @@ typedef struct ARegionType { /* menu type definitions */ ListBase menutypes; - + /* hardcoded constraints, smaller than these values region is not visible */ int minsizex, minsizey; /* default keymaps to add */ |