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author | Antony Riakiotakis <kalast@gmail.com> | 2015-02-12 20:54:41 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-02-12 20:54:41 +0300 |
commit | 5e613198e59124986ab3e4bdb8829f77e2284450 (patch) | |
tree | 6659b06236acf73a8c687ea15867a83f1c63983c /source/blender/blenkernel/BKE_screen.h | |
parent | d40ac45610edef50885ce73034f7c035f48cc9c1 (diff) |
Viewport compositing - first code
This commit introduces a few ready made effects for the 3D viewport
and OpenGL rendering.
Included effects are Depth of Field, accessible from camera view
and screen space ambient occlusion. Those effects can be turned on and
tweaked from the shading panel in the 3D viewport.
Off screen rendering will use the settings of the current camera.
WIP documentation can be found here:
http://wiki.blender.org/index.php/User:Psy-Fi/Framebuffer_Post-processing
Diffstat (limited to 'source/blender/blenkernel/BKE_screen.h')
-rw-r--r-- | source/blender/blenkernel/BKE_screen.h | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h index 3eb6ba7b6fa..29590c52b23 100644 --- a/source/blender/blenkernel/BKE_screen.h +++ b/source/blender/blenkernel/BKE_screen.h @@ -52,6 +52,7 @@ struct wmKeyConfig; struct wmNotifier; struct wmWindow; struct wmWindowManager; +struct GPUFXSettings; #include "BLI_compiler_attrs.h" @@ -294,6 +295,7 @@ void BKE_screen_view3d_scene_sync(struct bScreen *sc); void BKE_screen_view3d_main_sync(ListBase *screen_lb, struct Scene *scene); void BKE_screen_view3d_twmode_remove(struct View3D *v3d, const int i); void BKE_screen_view3d_main_twmode_remove(ListBase *screen_lb, struct Scene *scene, const int i); +void BKE_screen_gpu_fx_validate(struct GPUFXSettings *fx_settings); /* zoom factor conversion */ float BKE_screen_view3d_zoom_to_fac(float camzoom); |