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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-21 04:55:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-07-21 04:55:20 +0400
commit1f4fa869e4877202fd91825f85be748fc3dfe50b (patch)
treec3fbbaf23568abe2b7c5d15d93ebb778f0ac003b /source/blender/blenkernel/BKE_screen.h
parent0aebd5f14475ef84b0095de4a8f034170b9aee75 (diff)
2.5: RNA & UI
* Revert lamp sampling/buffers change. The right enum items should be defined in RNA, not the layout, so that it works in outliner, python api too. * Also changed type popup to radio buttons again, and removed the icons. This is more consistent, and I don't think it's a good idea to start using icons for these things, too much clutter. * Replace Mesh with Normals panel in the mesh buttons. * Remove Material panel from mesh buttons. * Added name fields for shape/vgroup/vcol/uv. * Spacing tweak to Object and Bone names. * Fix some naming conflicts in RNA, with "name" and "type" properties being defined twice in the same struct. * context.scene.tool_settings -> context.tool_settings.
Diffstat (limited to 'source/blender/blenkernel/BKE_screen.h')
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