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author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-11 12:43:56 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-07-17 17:46:09 +0300 |
commit | 644fadf2f0131f8ecd73da6c994ec8a8d4b0a7d1 (patch) | |
tree | 91860a43b1d538802608a2aa7316828606e7cd99 /source/blender/blenkernel/BKE_screen.h | |
parent | 7b3a18f0aa3ed9612aca602878a8ebdf2f1250f9 (diff) |
Render: add "OpenGL" render engine.
This is intended for quick renders for previsualization, animation previews
or sequencer previews. It provides the same settings as found in the 3D view
Shading popover in solid display mode, but in the scene render properties.
The "Workbench" engine was removed, and this name no longer appears in the
user interface, it's purely an internal name. We might come up with a better
name for this OpenGL engine still, but it's good to be consistent with the
OpenGL Render operator name since this has a similar purpose.
Diffstat (limited to 'source/blender/blenkernel/BKE_screen.h')
-rw-r--r-- | source/blender/blenkernel/BKE_screen.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_screen.h b/source/blender/blenkernel/BKE_screen.h index 60981c6e76e..c74170becb4 100644 --- a/source/blender/blenkernel/BKE_screen.h +++ b/source/blender/blenkernel/BKE_screen.h @@ -45,6 +45,7 @@ struct ScrVert; struct SpaceType; struct TransformOrientation; struct View3D; +struct View3DShading; struct bContext; struct bContextDataResult; struct bScreen; @@ -355,6 +356,8 @@ bool BKE_screen_is_used(const struct bScreen *screen) ATTR_WARN_UNUSED_RESULT AT float BKE_screen_view3d_zoom_to_fac(float camzoom); float BKE_screen_view3d_zoom_from_fac(float zoomfac); +void BKE_screen_view3d_shading_init(struct View3DShading *shading); + /* screen */ void BKE_screen_free(struct bScreen *sc); void BKE_screen_area_map_free(struct ScrAreaMap *area_map) ATTR_NONNULL(); |