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authorCampbell Barton <ideasman42@gmail.com>2015-11-11 16:06:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2015-11-11 16:25:09 +0300
commit7b96f02f5b7e08712874eadaad7275140d0f6ef5 (patch)
treebe5a9e30afef99c119f29ab514bc207b15251ae5 /source/blender/blenkernel/BKE_sequencer.h
parent145298e2d3b2edfc3ddb6d8ccfb3f393232dafb9 (diff)
OpenGL Render: Support full-sample Anti-Aliasing
This brings back old (slower), higher quality method. Useful since graphics cards often use a faster MSAA which only oversamples edges.
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 350edde407b..0a2a2c7131f 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -108,6 +108,7 @@ typedef struct SeqRenderData {
struct GPUOffScreen *gpu_offscreen;
struct GPUFX *gpu_fx;
int gpu_samples;
+ bool gpu_full_samples;
} SeqRenderData;
void BKE_sequencer_new_render_data(
@@ -418,7 +419,7 @@ struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seq
typedef struct ImBuf *(*SequencerDrawView)(
struct Scene *, struct Object *, int, int,
unsigned int, int, bool, bool, bool,
- int, int, const char *,
+ int, int, bool, const char *,
struct GPUFX *, struct GPUOffScreen *, char[256]);
extern SequencerDrawView sequencer_view3d_cb;