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author | Campbell Barton <ideasman42@gmail.com> | 2015-11-11 16:06:26 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2015-11-11 16:25:09 +0300 |
commit | 7b96f02f5b7e08712874eadaad7275140d0f6ef5 (patch) | |
tree | be5a9e30afef99c119f29ab514bc207b15251ae5 /source/blender/blenkernel/BKE_sequencer.h | |
parent | 145298e2d3b2edfc3ddb6d8ccfb3f393232dafb9 (diff) |
OpenGL Render: Support full-sample Anti-Aliasing
This brings back old (slower), higher quality method.
Useful since graphics cards often use a faster MSAA which only oversamples edges.
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sequencer.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index 350edde407b..0a2a2c7131f 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -108,6 +108,7 @@ typedef struct SeqRenderData { struct GPUOffScreen *gpu_offscreen; struct GPUFX *gpu_fx; int gpu_samples; + bool gpu_full_samples; } SeqRenderData; void BKE_sequencer_new_render_data( @@ -418,7 +419,7 @@ struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C, ListBase *seq typedef struct ImBuf *(*SequencerDrawView)( struct Scene *, struct Object *, int, int, unsigned int, int, bool, bool, bool, - int, int, const char *, + int, int, bool, const char *, struct GPUFX *, struct GPUOffScreen *, char[256]); extern SequencerDrawView sequencer_view3d_cb; |