diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-08-07 15:54:58 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-08-07 15:54:58 +0400 |
commit | 2d884fc035d403d43c7a18e3e61cd56ccdfbec2b (patch) | |
tree | 2548dcfbb52370618d1f255f57e65bcf1cbb49a4 /source/blender/blenkernel/BKE_sequencer.h | |
parent | 4370099fb0bc1bdd21f78b14a91a1d8eb76e1bc1 (diff) |
3D Audio GSoC:
* Pepper depends on ffmpeg 0.7.1 or higher now, windows and mac build systems set to ffmpeg-0.8
* Fixed orientation retrieval in OpenAL device code.
* Added stopAll() method to AUD_IDevice (also for Python) and call it on BGE exit
* Changed BGE to use audaspace via native C++ instead over the C API.
* Made AUD_SequencerFactory and AUD_SequencerEntry thread safe.
* Changed sound caching into a flag which fixes problems on file loading, especially with undo.
* Removed unused parameter from sound_mute_scene_sound
* Fixed bug: changing FPS didn't update the sequencer sound positions.
* Fixed bug: Properties of sequencer strips weren't set correctly.
* Minor warning fixes.
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sequencer.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index cebf99097aa..773096d1e0d 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -282,8 +282,9 @@ void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_m struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag); int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str); +void seq_update_sound_bounds_all(struct Scene *scene); void seq_update_sound_bounds(struct Scene* scene, struct Sequence *seq); -void seq_update_muting(struct Scene* scene, struct Editing *ed); +void seq_update_muting(struct Editing *ed); void seq_update_sound(struct Scene *scene, struct bSound *sound); void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase); void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq); |