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authorJeroen Bakker <jeroen@blender.org>2019-12-05 16:21:57 +0300
committerJeroen Bakker <jeroen@blender.org>2019-12-06 09:45:07 +0300
commit15abc9fe743e09f2ec7ef3a6bcfb8f4954bcf28c (patch)
tree49fc31a16b2e89d0fd67f8756dc164c82098a23c /source/blender/blenkernel/BKE_sequencer.h
parent601eafd104ca66e3baaa45e9ecb00989395c55d9 (diff)
Draw: Removal of MultiSample Buffers
Multisample buffers were used for smooth line drawing. As we now have an algorithm that doesn't need the multisample buffers we can remove them. The user preference for viewport multi_sampling is replaced by single toggle overlay `use_overlay_smooth_wire`. By default this setting is enabled as the new drawing is really quick (<1ms) and uses zero hacks. Reviewed By: fclem Differential Revision: https://developer.blender.org/D6367
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 1ae1772e094..770318883c0 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -531,7 +531,6 @@ typedef struct ImBuf *(*SequencerDrawView)(struct Depsgraph *depsgraph,
unsigned int flag,
unsigned int draw_flags,
int alpha_mode,
- int samples,
const char *viewname,
struct GPUOffScreen *ofs,
char err_out[256]);