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authorPeter Schlaile <peter@schlaile.de>2010-11-21 23:00:31 +0300
committerPeter Schlaile <peter@schlaile.de>2010-11-21 23:00:31 +0300
commita0517e63381822651d6dc1582bdddebb141ef936 (patch)
treee02dc79865ffc5f5a7d69f0bb9bd255e76f9a7c4 /source/blender/blenkernel/BKE_sequencer.h
parenta2dc1fe4b0d011dba00ae685a59985a69d50d736 (diff)
== Sequencer ==
* documented and rewrote the render interface of the sequencer. (now, the geometry / render_type / etc. settings are stored within a seperate structure called SeqRenderData that is passed within the code.) * that fixes * cache problems, since the caching system didn't keep track of proxy files vs. final renders. * is a necessary step, to bring back frame blending in speed effect (the SeqRenderData structure elements are already there) * will make motion blur render options available within the sequencer! * this patch also fixes: * "easy retiming" using speed effects. (in Blender 2.49, you could add a speed effect and resize the source track to retime it to that length) * adds labels for the Original dimensions for Image + Movie tracks (worked in 2.49, too)
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h75
1 files changed, 55 insertions, 20 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index eef56e5503b..1a9fb2d7404 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -83,6 +83,22 @@ void seq_array(struct Editing *ed, struct Sequence ***seqarray, int *tot, int us
seq_end(&iter); \
}
+typedef struct SeqRenderData {
+ struct Main *bmain;
+ struct Scene *scene;
+ int rectx;
+ int recty;
+ int preview_render_size;
+ int motion_blur_samples;
+ float motion_blur_shutter;
+} SeqRenderData;
+
+SeqRenderData seq_new_render_data(
+ struct Main * bmain, struct Scene * scene,
+ int rectx, int recty, int preview_render_size);
+
+int seq_cmp_render_data(SeqRenderData * a, SeqRenderData * b);
+unsigned int seq_hash_render_data(SeqRenderData * a);
/* Wipe effect */
enum {DO_SINGLE_WIPE, DO_DOUBLE_WIPE, DO_BOX_WIPE, DO_CROSS_WIPE,
@@ -129,35 +145,39 @@ struct SeqEffectHandle {
(mixed cases are handled one layer up...) */
struct ImBuf* (*execute)(
- struct Main *bmain,
- struct Scene *scene, struct Sequence *seq, float cfra,
+ SeqRenderData context,
+ struct Sequence *seq, float cfra,
float facf0, float facf1,
- int x, int y, int preview_render_size,
struct ImBuf *ibuf1, struct ImBuf *ibuf2,
struct ImBuf *ibuf3);
};
/* ********************* prototypes *************** */
-/* sequence.c */
-void printf_strip(struct Sequence *seq);
+/* **********************************************************************
+ * sequence.c
+
+ * sequencer render functions
+ ********************************************************************** */
+
+struct ImBuf *give_ibuf_seq(SeqRenderData context, float cfra, int chanshown);
+struct ImBuf *give_ibuf_seq_threaded(SeqRenderData context, float cfra, int chanshown);
+struct ImBuf *give_ibuf_seq_direct(SeqRenderData context, float cfra, struct Sequence *seq);
+struct ImBuf *give_ibuf_seqbase(SeqRenderData context, float cfra, int chan_shown, struct ListBase *seqbasep);
+void give_ibuf_prefetch_request(SeqRenderData context, float cfra, int chan_shown);
/* apply functions recursively */
int seqbase_recursive_apply(struct ListBase *seqbase, int (*apply_func)(struct Sequence *seq, void *), void *arg);
int seq_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence *, void *), void *arg);
-// extern
+/* maintainance functions, mostly for RNA */
+// extern
void seq_free_sequence(struct Scene *scene, struct Sequence *seq);
void seq_free_strip(struct Strip *strip);
void seq_free_editing(struct Scene *scene);
void seq_free_clipboard(void);
struct Editing *seq_give_editing(struct Scene *scene, int alloc);
char *give_seqname(struct Sequence *seq);
-struct ImBuf *give_ibuf_seq(struct Main *bmain, struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int preview_render_size);
-struct ImBuf *give_ibuf_seq_threaded(struct Main *bmain, struct Scene *scene, int rectx, int recty, int cfra, int chanshown, int preview_render_size);
-struct ImBuf *give_ibuf_seq_direct(struct Main *bmain, struct Scene *scene, int rectx, int recty, int cfra, int preview_render_size, struct Sequence *seq);
-struct ImBuf *give_ibuf_seqbase(struct Main *bmain, struct Scene *scene, int rectx, int recty, int cfra, int chan_shown, int preview_render_size, struct ListBase *seqbasep);
-void give_ibuf_prefetch_request(int rectx, int recty, int cfra, int chanshown, int render_size);
void calc_sequence(struct Scene *scene, struct Sequence *seq);
void calc_sequence_disp(struct Scene *scene, struct Sequence *seq);
void new_tstripdata(struct Sequence *seq);
@@ -168,14 +188,18 @@ void build_seqar_cb(struct ListBase *seqbase, struct Sequence ***seqar, int *to
int evaluate_seq_frame(struct Scene *scene, int cfra);
struct StripElem *give_stripelem(struct Sequence *seq, int cfra);
-// intern?
+// intern
+void printf_strip(struct Sequence *seq); // debugging function (unused)
void update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change);
int input_have_to_preprocess(
- struct Scene *scene, struct Sequence * seq,
- float cfra, int seqrectx, int seqrecty);
+ SeqRenderData context, struct Sequence * seq, float cfra);
+
+/* **********************************************************************
+ seqcache.c
-/* seqcache.c */
+ Sequencer memory cache management functions
+ ********************************************************************** */
typedef enum {
SEQ_STRIPELEM_IBUF,
@@ -190,22 +214,33 @@ void seq_stripelem_cache_destruct();
void seq_stripelem_cache_cleanup();
struct ImBuf * seq_stripelem_cache_get(
- struct Sequence * seq, int rectx, int recty,
+ SeqRenderData context, struct Sequence * seq,
float cfra, seq_stripelem_ibuf_t type);
void seq_stripelem_cache_put(
- struct Sequence * seq, int rectx, int recty,
+ SeqRenderData context, struct Sequence * seq,
float cfra, seq_stripelem_ibuf_t type, struct ImBuf * nval);
+/* **********************************************************************
+ seqeffects.c
-/* seqeffects.c */
-// intern?
+ Sequencer effect strip managment functions
+ **********************************************************************
+*/
+
+/* intern */
struct SeqEffectHandle get_sequence_blend(struct Sequence *seq);
void sequence_effect_speed_rebuild_map(struct Scene *scene, struct Sequence *seq, int force);
-// extern
+/* extern */
struct SeqEffectHandle get_sequence_effect(struct Sequence *seq);
int get_sequence_effect_num_inputs(int seq_type);
+
+/* **********************************************************************
+ Sequencer editing functions
+ **********************************************************************
+*/
+
/* for transform but also could use elsewhere */
int seq_tx_get_start(struct Sequence *seq);
int seq_tx_get_end(struct Sequence *seq);