Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorPeter Schlaile <peter@schlaile.de>2010-07-20 00:01:18 +0400
committerPeter Schlaile <peter@schlaile.de>2010-07-20 00:01:18 +0400
commitc7ce37471d8f7858735695ad92db1731fa2c1ae3 (patch)
treed248d1459dc16ced20cf7e898d6dc5ccfe350d29 /source/blender/blenkernel/BKE_sequencer.h
parent5095e97ea6d4be29c5fc803ea613cab69f5dd39c (diff)
== Sequencer ==
Bugfix: free_imbuf_seq() was closing IMB anim handles on nearly every change of RNA variables. This can be *very* slow, if you twiddle with parameters during playback. Especially multicam editing... Now: we close IMB anim handles only on refresh_all() and filepath changes.
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 002a1958a13..c5417e04780 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -191,13 +191,13 @@ void seq_dupe_animdata(struct Scene *scene, char *name_from, char *name_to);
int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test, struct Scene *evil_scene);
int shuffle_seq_time(ListBase * seqbasep, struct Scene *evil_scene);
int seqbase_isolated_sel_check(struct ListBase *seqbase);
-void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_mem_usage);
+void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_mem_usage, int keep_file_handles);
struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Sequence * seq, int dupe_flag);
int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b);
void seq_update_sound(struct Scene* scene, struct Sequence *seq);
void seq_update_muting(struct Scene* scene, struct Editing *ed);
-void seqbase_sound_reload(Scene *scene, ListBase *seqbase);
+void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase);
void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq);
void seqbase_dupli_recursive(struct Scene *scene, ListBase *nseqbase, ListBase *seqbase, int dupe_flag);