diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-07-26 17:56:31 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-07-26 17:56:31 +0400 |
commit | 9077b8bffc6731062bbd6997379b4bf6badd13e2 (patch) | |
tree | 641b4fdb97c201727107c398517233ca313d1f38 /source/blender/blenkernel/BKE_sequencer.h | |
parent | c0373fb7ea2b6d36b57a7c43706626aa254c70b3 (diff) |
3D Audio GSoC:
Main: Complete rewrite of the sequencer related audio code to support 3D Audio objects later and especially adressing the animation system problems (see mailing list if interested).
Note: Animation is not working yet, so with this commit volume animation doesn't work anymore, that's the next step.
Minor things:
* Changed AUD_Reference behaviour a little to be more usage safe.
* Fixed bug in AUD_I3DHandle: Missing virtual destructor
* Fixed enmus in AUD_Space.h
* Fixed a warning in rna_scene.c
* Removed an unneeded call in rna_sound.c
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sequencer.h | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index bedd58876bc..cebf99097aa 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -43,6 +43,7 @@ struct Scene; struct Sequence; struct Strip; struct StripElem; +struct bSound; #define MAXSEQ 32 @@ -281,8 +282,9 @@ void free_imbuf_seq(struct Scene *scene, struct ListBase * seqbasep, int check_m struct Sequence *seq_dupli_recursive(struct Scene *scene, struct Scene *scene_to, struct Sequence * seq, int dupe_flag); int seq_swap(struct Sequence *seq_a, struct Sequence *seq_b, const char **error_str); -void seq_update_sound(struct Scene* scene, struct Sequence *seq); +void seq_update_sound_bounds(struct Scene* scene, struct Sequence *seq); void seq_update_muting(struct Scene* scene, struct Editing *ed); +void seq_update_sound(struct Scene *scene, struct bSound *sound); void seqbase_sound_reload(struct Scene *scene, ListBase *seqbase); void seqbase_unique_name_recursive(ListBase *seqbasep, struct Sequence *seq); void seqbase_dupli_recursive(struct Scene *scene, struct Scene *scene_to, ListBase *nseqbase, ListBase *seqbase, int dupe_flag); |