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authorJeroen Bakker <j.bakker@atmind.nl>2019-04-25 17:24:06 +0300
committerJeroen Bakker <j.bakker@atmind.nl>2019-04-30 15:01:22 +0300
commitd1f6ea2793d2b756b4f903f3ee7d09a90cf11890 (patch)
tree29a7b2954f6408afa682d446eaf433692c432528 /source/blender/blenkernel/BKE_sequencer.h
parent3e780507bd613d2b7e2ca3de178bf8108dcae9bc (diff)
Sequencer: Scene Strip Performance
- Merged SEQ_OFSDRAW with V3D_OFSDRAW and define in the DNA_view3d_types: Due to this FSAA always kicked in making the rendering slow. - Removed `Texture Solid` and `DOF`. - Now when chosing Solid rendering the settings of the original scene is used. - Added a global override to use scene specific shading. In the Future we will need to enhanced this so user can change the settings. - Added support for LookDev. LookDev crashed as it needed the `evil_C` what was not set - LookDev mode will always show the scene + world lights. Reviewed By: brecht, fclem Maniphest Tasks: T62517 Differential Revision: https://developer.blender.org/D4738
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h13
1 files changed, 1 insertions, 12 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 5485b2d3619..84d26bd1db9 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -100,7 +100,6 @@ typedef struct SeqRenderData {
/* special case for OpenGL render */
struct GPUOffScreen *gpu_offscreen;
- struct GPUFX *gpu_fx;
int gpu_samples;
bool gpu_full_samples;
} SeqRenderData;
@@ -487,19 +486,9 @@ struct Sequence *BKE_sequencer_add_movie_strip(struct bContext *C,
ListBase *seqbasep,
struct SeqLoadInfo *seq_load);
-/* view3d draw callback, run when not in background view */
-/* NOTE: Keep in sync with V3D_OFSDRAW_* flags. */
-enum {
- SEQ_OFSDRAW_NONE = (0),
- SEQ_OFSDRAW_USE_BACKGROUND = (1 << 0),
- SEQ_OFSDRAW_USE_FULL_SAMPLE = (1 << 1),
- SEQ_OFSDRAW_USE_GPENCIL = (1 << 2),
- SEQ_OFSDRAW_USE_SOLID_TEX = (1 << 2),
- SEQ_OFSDRAW_USE_CAMERA_DOF = (1 << 3),
-};
-
typedef struct ImBuf *(*SequencerDrawView)(struct Depsgraph *depsgraph,
struct Scene *scene,
+ struct View3DShading *shading_override,
int drawtype,
struct Object *camera,
int width,