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authorSergey Sharybin <sergey.vfx@gmail.com>2012-03-27 02:26:30 +0400
committerSergey Sharybin <sergey.vfx@gmail.com>2012-03-27 02:26:30 +0400
commit40c667e75e4e3bfa0bcbdbc678d72df061764aeb (patch)
tree4fb3ddace93e61452ad15bf97ef921117d934afb /source/blender/blenkernel/BKE_sequencer.h
parent83e83e5eff1a19748c11d234bb903973f80fc1aa (diff)
Clean-up logic of behavior of refresh/reload operators in sequencer
After discussion with Campbell we found much nicer solution which keeps operation with data much more clear: - Refresh Sequencer is totally harmless, do not touch actual data and just removes everything from cache - Reload Strip will reload data and adjust it's length for all selected strips without affecting on length of strip itself - Reload Strip and Adjust length will do the same but will also adjust length of strip itself.
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h2
1 files changed, 0 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 8f53dc041a3..7a84e71c763 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -348,6 +348,4 @@ extern SequencerDrawView sequencer_view3d_cb;
extern ListBase seqbase_clipboard;
extern int seqbase_clipboard_frame;
-void seq_update_sequence_length(struct Scene *scene, struct Editing *ed, struct Sequence *seq);
-
#endif // __BKE_SEQUENCER_H__