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authorCampbell Barton <ideasman42@gmail.com>2009-12-18 16:28:03 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-12-18 16:28:03 +0300
commit50544ea6457fb1a05eedd184251e33956deab03f (patch)
treef1f6b67651c4a20dfb4b78e5fbd1ee4895f97642 /source/blender/blenkernel/BKE_sequencer.h
parentc836b0ae18cc49e5078420b58a70afee44727937 (diff)
- sequence strips without scenes would crash on display
- appending scenes would not append the sound and scene ID's for sequence strips - reload button in sequence header now reloads sounds as well. - redrawing the sequence image view didnt work while plaing (unless play was activated from that region) - generic functions for running a callback on sequence strips recursively. seqbase_recursive_apply() and seq_recursive_apply() - bind marker with camera was set to home key, use Ctrl+B instead.
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h4
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 7c74dd5b3d3..c078b92af2d 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -137,6 +137,10 @@ struct SeqEffectHandle {
/* sequence.c */
void printf_strip(struct Sequence *seq);
+/* apply functions recursively */
+void seqbase_recursive_apply(struct ListBase *seqbase, int (*apply_func)(struct Sequence *seq, void *), void *arg);
+void seq_recursive_apply(struct Sequence *seq, int (*apply_func)(struct Sequence *, void *), void *arg);
+
// extern
void seq_free_sequence(struct Scene *scene, struct Sequence *seq);
void seq_free_strip(struct Strip *strip);