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author | Peter Schlaile <peter@schlaile.de> | 2011-05-16 21:14:47 +0400 |
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committer | Peter Schlaile <peter@schlaile.de> | 2011-05-16 21:14:47 +0400 |
commit | 70b832589a2bb90fbed2106f30d34d77f49d2010 (patch) | |
tree | 847e9fb95d4a8c153963de73c34ef3889a5ac014 /source/blender/blenkernel/BKE_sequencer.h | |
parent | b434e7f93337f65909c003ce865cc34f167c3973 (diff) |
[PATCH] == Sequencer ==
This patch adds adjustment layer tracks to the sequencer and does some cleaning
up of the code.
What's an adjustment layer?
Think of it as an effect track, which takes no explicit input, but alters
the output of everything down the layer stack.
So: you can add several stages of color correction with it.
And: you can even use it with metastrips to group several adjustments together.
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sequencer.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index 57829e957f7..94c474c668f 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -268,6 +268,10 @@ void seq_translate(struct Scene *scene, struct Sequence *seq, int delta); void seq_sound_init(struct Scene *scene, struct Sequence *seq); struct Sequence *seq_foreground_frame_get(struct Scene *scene, int frame); struct ListBase *seq_seqbase(struct ListBase *seqbase, struct Sequence *seq); +struct Sequence *seq_metastrip( + ListBase * seqbase /* = ed->seqbase */, + struct Sequence * meta /* = NULL */, struct Sequence *seq); + void seq_offset_animdata(struct Scene *scene, struct Sequence *seq, int ofs); void seq_dupe_animdata(struct Scene *scene, char *name_from, char *name_to); int shuffle_seq(struct ListBase * seqbasep, struct Sequence *test, struct Scene *evil_scene); |