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author | Richard Antalik <richardantalik@gmail.com> | 2019-02-23 17:14:44 +0300 |
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committer | Richard Antalik <richardantalik@gmail.com> | 2019-02-23 17:14:44 +0300 |
commit | 6bcdcc96c2548e0ee5e18acc37915aedee6329e0 (patch) | |
tree | 92fb7e5870dd89a9a0db6f5373d7ca2d1d38a185 /source/blender/blenkernel/BKE_sequencer.h | |
parent | 6eb59c57782724cdcbc1564356f2c2e2619c01ec (diff) |
Glyph cache is cleared by UI_view2d_zoom_cache_reset, when zooming V2D, but is required to calculate text height in UI_view2d_text_cache_draw
This caused text in strips to "jump around"
There was a comment in UI_view2d_zoom_cache_reset:
While scaling we can accumulate fonts at many sizes (~20 or so).
Not an issue with embedded font, but can use over 500Mb with i18n ones! See [#38244].
Reviewed by: Brecht
Differential revision: https://developer.blender.org/D4389
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sequencer.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index 72cdaf97ec3..8df2c67ecda 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -240,6 +240,7 @@ int BKE_sequencer_evaluate_frame(struct Scene *scene, int cfra); struct StripElem *BKE_sequencer_give_stripelem(struct Sequence *seq, int cfra); /* intern */ +double seq_rendersize_to_scale_factor(int size); void BKE_sequencer_update_changed_seq_and_deps(struct Scene *scene, struct Sequence *changed_seq, int len_change, int ibuf_change); bool BKE_sequencer_input_have_to_preprocess(const SeqRenderData *context, struct Sequence *seq, float cfra); |