diff options
author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-11-29 13:42:18 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-11-29 16:39:54 +0300 |
commit | fc2b966fc7235a99d73e9d40736adf70f86ce506 (patch) | |
tree | ba45269d4097bddcd39515c3d6f88c31bd254185 /source/blender/blenkernel/BKE_sequencer.h | |
parent | ff9d33a77cacc57c2eab2d92cd9742f9e901efe4 (diff) |
Refactor: Add C++ guard code to headers
C++ is used more and more, and it is becoming more and more annoying to
keep track of whether header have C++ guard or not.
Is easier and more clear to be consistent in all headers and have such
guards in all headers.
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sequencer.h | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index c1bb60737ff..1ae1772e094 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -24,6 +24,10 @@ * \ingroup bke */ +#ifdef __cplusplus +extern "C" { +#endif + struct Depsgraph; struct Editing; struct GPUOffScreen; @@ -599,4 +603,8 @@ void BKE_sequencer_color_balance_apply(struct StripColorBalance *cb, void BKE_sequencer_all_free_anim_ibufs(struct Scene *scene, int cfra); +#ifdef __cplusplus +} +#endif + #endif /* __BKE_SEQUENCER_H__ */ |