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author | Richard Antalik <ISS> | 2019-10-02 23:04:48 +0300 |
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committer | Richard Antalik <richardantalik@gmail.com> | 2019-10-02 23:48:39 +0300 |
commit | 2b29bf25fcaa22812a4656c2f4243c037b6b2bb2 (patch) | |
tree | 76298b183981ded45a31aedfff75d4b929103aaf /source/blender/blenkernel/BKE_sequencer.h | |
parent | aabd8701e98595bae57d59344ed5d127b8b0f7db (diff) |
Fix T69924: Prefetch stops when moving playhead
Fix T70194: Prefetch freezes Blender in some cases
- Initialize depsgraph in isolated bmain struct.
- Fix prefetching range (forgot in initial prefetch commit).
- Fix crash - Add check if prefetch job is initialized and running.
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D5899
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sequencer.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h index 16f766ae8bb..a5b223a73f2 100644 --- a/source/blender/blenkernel/BKE_sequencer.h +++ b/source/blender/blenkernel/BKE_sequencer.h @@ -351,6 +351,7 @@ void BKE_sequencer_prefetch_start(const SeqRenderData *context, float cfra, floa void BKE_sequencer_prefetch_stop(struct Scene *scene); void BKE_sequencer_prefetch_free(struct Scene *scene); bool BKE_sequencer_prefetch_need_redraw(struct Main *bmain, struct Scene *scene); +bool BKE_sequencer_prefetch_job_is_running(struct Scene *scene); void BKE_sequencer_prefetch_get_time_range(struct Scene *scene, int *start, int *end); SeqRenderData *BKE_sequencer_prefetch_get_original_context(const SeqRenderData *context); struct Sequence *BKE_sequencer_prefetch_get_original_sequence(struct Sequence *seq, |