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authorSergey Sharybin <sergey.vfx@gmail.com>2016-08-09 15:33:00 +0300
committerSergey Sharybin <sergey.vfx@gmail.com>2016-08-09 15:33:00 +0300
commit1647d89cf14b0286043b5d54398ecde8e132d042 (patch)
treec0ea1064fa93e7552702aa4f3f50076dd4494c99 /source/blender/blenkernel/BKE_sequencer.h
parentf990518041cf7fbfd2534f9ee3daf13f8bc509b4 (diff)
Fix T49027: Sequence uses too much memory when rendering scene with lots of movie strips
Now we free sequencer cache and close all unneeded FFmpeg handles when rendering. This is the same logic as image sequence memory freeding.
Diffstat (limited to 'source/blender/blenkernel/BKE_sequencer.h')
-rw-r--r--source/blender/blenkernel/BKE_sequencer.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sequencer.h b/source/blender/blenkernel/BKE_sequencer.h
index 30bb6954019..811e9136fc9 100644
--- a/source/blender/blenkernel/BKE_sequencer.h
+++ b/source/blender/blenkernel/BKE_sequencer.h
@@ -477,4 +477,6 @@ struct ImBuf *BKE_sequencer_render_mask_input(
int cfra, int fra_offset, bool make_float);
void BKE_sequencer_color_balance_apply(struct StripColorBalance *cb, struct ImBuf *ibuf, float mul, bool make_float, struct ImBuf *mask_input);
+void BKE_sequencer_all_free_anim_ibufs(int cfra);
+
#endif /* __BKE_SEQUENCER_H__ */