diff options
author | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:17:24 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2019-04-17 07:21:24 +0300 |
commit | e12c08e8d170b7ca40f204a5b0423c23a9fbc2c1 (patch) | |
tree | 8cf3453d12edb177a218ef8009357518ec6cab6a /source/blender/blenkernel/BKE_shader_fx.h | |
parent | b3dabc200a4b0399ec6b81f2ff2730d07b44fcaa (diff) |
ClangFormat: apply to source, most of intern
Apply clang format as proposed in T53211.
For details on usage and instructions for migrating branches
without conflicts, see:
https://wiki.blender.org/wiki/Tools/ClangFormat
Diffstat (limited to 'source/blender/blenkernel/BKE_shader_fx.h')
-rw-r--r-- | source/blender/blenkernel/BKE_shader_fx.h | 213 |
1 files changed, 114 insertions, 99 deletions
diff --git a/source/blender/blenkernel/BKE_shader_fx.h b/source/blender/blenkernel/BKE_shader_fx.h index 020c682392e..0d5f1999193 100644 --- a/source/blender/blenkernel/BKE_shader_fx.h +++ b/source/blender/blenkernel/BKE_shader_fx.h @@ -20,7 +20,7 @@ * \ingroup bke */ -#include "DNA_shader_fx_types.h" /* needed for all enum typdefs */ +#include "DNA_shader_fx_types.h" /* needed for all enum typdefs */ #include "BLI_compiler_attrs.h" #include "BKE_customdata.h" @@ -41,123 +41,136 @@ struct bGPDframe; struct bGPDlayer; struct bGPDstroke; -#define SHADER_FX_ACTIVE(_fx, _is_render) (((_fx->mode & eShaderFxMode_Realtime) && (_is_render == false)) || \ - ((_fx->mode & eShaderFxMode_Render) && (_is_render == true))) +#define SHADER_FX_ACTIVE(_fx, _is_render) \ + (((_fx->mode & eShaderFxMode_Realtime) && (_is_render == false)) || \ + ((_fx->mode & eShaderFxMode_Render) && (_is_render == true))) #define SHADER_FX_EDIT(_fx, _is_edit) (((_fx->mode & eShaderFxMode_Editmode) == 0) && (_is_edit)) typedef enum { - /* Should not be used, only for None type */ - eShaderFxType_NoneType, + /* Should not be used, only for None type */ + eShaderFxType_NoneType, - /* grease pencil effects */ - eShaderFxType_GpencilType, -} ShaderFxTypeType; + /* grease pencil effects */ + eShaderFxType_GpencilType, +} ShaderFxTypeType; typedef enum { - eShaderFxTypeFlag_SupportsEditmode = (1 << 0), + eShaderFxTypeFlag_SupportsEditmode = (1 << 0), - /* For effects that support editmode this determines if the - * effect should be enabled by default in editmode. - */ - eShaderFxTypeFlag_EnableInEditmode = (1 << 2), + /* For effects that support editmode this determines if the + * effect should be enabled by default in editmode. + */ + eShaderFxTypeFlag_EnableInEditmode = (1 << 2), - /* max one per type */ - eShaderFxTypeFlag_Single = (1 << 4), + /* max one per type */ + eShaderFxTypeFlag_Single = (1 << 4), - /* can't be added manually by user */ - eShaderFxTypeFlag_NoUserAdd = (1 << 5), + /* can't be added manually by user */ + eShaderFxTypeFlag_NoUserAdd = (1 << 5), } ShaderFxTypeFlag; /* IMPORTANT! Keep ObjectWalkFunc and IDWalkFunc signatures compatible. */ -typedef void(*ShaderFxObjectWalkFunc)(void *userData, struct Object *ob, struct Object **obpoin, int cb_flag); -typedef void(*ShaderFxIDWalkFunc)(void *userData, struct Object *ob, struct ID **idpoin, int cb_flag); -typedef void(*ShaderFxTexWalkFunc)(void *userData, struct Object *ob, struct ShaderFxData *fx, const char *propname); +typedef void (*ShaderFxObjectWalkFunc)(void *userData, + struct Object *ob, + struct Object **obpoin, + int cb_flag); +typedef void (*ShaderFxIDWalkFunc)(void *userData, + struct Object *ob, + struct ID **idpoin, + int cb_flag); +typedef void (*ShaderFxTexWalkFunc)(void *userData, + struct Object *ob, + struct ShaderFxData *fx, + const char *propname); typedef struct ShaderFxTypeInfo { - /* The user visible name for this effect */ - char name[32]; - - /* The DNA struct name for the effect data type, used to - * write the DNA data out. - */ - char struct_name[32]; - - /* The size of the effect data type, used by allocation. */ - int struct_size; - - ShaderFxTypeType type; - ShaderFxTypeFlag flags; - - /* Copy instance data for this effect type. Should copy all user - * level settings to the target effect. - */ - void(*copyData)(const struct ShaderFxData *fx, struct ShaderFxData *target); - - /* Initialize new instance data for this effect type, this function - * should set effect variables to their default values. - * - * This function is optional. - */ - void (*initData)(struct ShaderFxData *fx); - - /* Free internal effect data variables, this function should - * not free the fx variable itself. - * - * This function is optional. - */ - void (*freeData)(struct ShaderFxData *fx); - - /* Return a boolean value indicating if this effect is able to be - * calculated based on the effect data. This is *not* regarding the - * fx->flag, that is tested by the system, this is just if the data - * validates (for example, a lattice will return false if the lattice - * object is not defined). - * - * This function is optional (assumes never disabled if not present). - */ - bool (*isDisabled)(struct ShaderFxData *fx, int userRenderParams); - - /* Add the appropriate relations to the dependency graph. - * - * This function is optional. - */ - void (*updateDepsgraph)(struct ShaderFxData *fx, - const struct ModifierUpdateDepsgraphContext *ctx); - - /* Should return true if the effect needs to be recalculated on time - * changes. - * - * This function is optional (assumes false if not present). - */ - bool (*dependsOnTime)(struct ShaderFxData *fx); - - - /* Should call the given walk function on with a pointer to each Object - * pointer that the effect data stores. This is used for linking on file - * load and for unlinking objects or forwarding object references. - * - * This function is optional. - */ - void (*foreachObjectLink)(struct ShaderFxData *fx, struct Object *ob, - ShaderFxObjectWalkFunc walk, void *userData); - - /* Should call the given walk function with a pointer to each ID - * pointer (i.e. each datablock pointer) that the effect data - * stores. This is used for linking on file load and for - * unlinking datablocks or forwarding datablock references. - * - * This function is optional. If it is not present, foreachObjectLink - * will be used. - */ - void (*foreachIDLink)(struct ShaderFxData *fx, struct Object *ob, - ShaderFxIDWalkFunc walk, void *userData); + /* The user visible name for this effect */ + char name[32]; + + /* The DNA struct name for the effect data type, used to + * write the DNA data out. + */ + char struct_name[32]; + + /* The size of the effect data type, used by allocation. */ + int struct_size; + + ShaderFxTypeType type; + ShaderFxTypeFlag flags; + + /* Copy instance data for this effect type. Should copy all user + * level settings to the target effect. + */ + void (*copyData)(const struct ShaderFxData *fx, struct ShaderFxData *target); + + /* Initialize new instance data for this effect type, this function + * should set effect variables to their default values. + * + * This function is optional. + */ + void (*initData)(struct ShaderFxData *fx); + + /* Free internal effect data variables, this function should + * not free the fx variable itself. + * + * This function is optional. + */ + void (*freeData)(struct ShaderFxData *fx); + + /* Return a boolean value indicating if this effect is able to be + * calculated based on the effect data. This is *not* regarding the + * fx->flag, that is tested by the system, this is just if the data + * validates (for example, a lattice will return false if the lattice + * object is not defined). + * + * This function is optional (assumes never disabled if not present). + */ + bool (*isDisabled)(struct ShaderFxData *fx, int userRenderParams); + + /* Add the appropriate relations to the dependency graph. + * + * This function is optional. + */ + void (*updateDepsgraph)(struct ShaderFxData *fx, + const struct ModifierUpdateDepsgraphContext *ctx); + + /* Should return true if the effect needs to be recalculated on time + * changes. + * + * This function is optional (assumes false if not present). + */ + bool (*dependsOnTime)(struct ShaderFxData *fx); + + /* Should call the given walk function on with a pointer to each Object + * pointer that the effect data stores. This is used for linking on file + * load and for unlinking objects or forwarding object references. + * + * This function is optional. + */ + void (*foreachObjectLink)(struct ShaderFxData *fx, + struct Object *ob, + ShaderFxObjectWalkFunc walk, + void *userData); + + /* Should call the given walk function with a pointer to each ID + * pointer (i.e. each datablock pointer) that the effect data + * stores. This is used for linking on file load and for + * unlinking datablocks or forwarding datablock references. + * + * This function is optional. If it is not present, foreachObjectLink + * will be used. + */ + void (*foreachIDLink)(struct ShaderFxData *fx, + struct Object *ob, + ShaderFxIDWalkFunc walk, + void *userData); } ShaderFxTypeInfo; /* Initialize global data (type info and some common global storages). */ void BKE_shaderfx_init(void); const ShaderFxTypeInfo *BKE_shaderfxType_getInfo(ShaderFxType type); -struct ShaderFxData *BKE_shaderfx_new(int type); +struct ShaderFxData *BKE_shaderfx_new(int type); void BKE_shaderfx_free_ex(struct ShaderFxData *fx, const int flag); void BKE_shaderfx_free(struct ShaderFxData *fx); bool BKE_shaderfx_unique_name(struct ListBase *shaderfx, struct ShaderFxData *fx); @@ -166,7 +179,9 @@ struct ShaderFxData *BKE_shaderfx_findByType(struct Object *ob, ShaderFxType typ struct ShaderFxData *BKE_shaderfx_findByName(struct Object *ob, const char *name); void BKE_shaderfx_copyData_generic(const struct ShaderFxData *fx_src, struct ShaderFxData *fx_dst); void BKE_shaderfx_copyData(struct ShaderFxData *fx, struct ShaderFxData *target); -void BKE_shaderfx_copyData_ex(struct ShaderFxData *fx, struct ShaderFxData *target, const int flag); +void BKE_shaderfx_copyData_ex(struct ShaderFxData *fx, + struct ShaderFxData *target, + const int flag); void BKE_shaderfx_foreachIDLink(struct Object *ob, ShaderFxIDWalkFunc walk, void *userData); bool BKE_shaderfx_has_gpencil(struct Object *ob); |