diff options
author | Jacques Lucke <jacques@blender.org> | 2020-10-01 19:05:23 +0300 |
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committer | Jacques Lucke <jacques@blender.org> | 2020-10-01 19:05:23 +0300 |
commit | ec723ad25c70994ac24b528384ee9df927a3e850 (patch) | |
tree | e1813df5859367fbaa9d5e785a0ed977bac696ca /source/blender/blenkernel/BKE_shader_fx.h | |
parent | cbbd5283a345957583eaff55752d6ec52162db88 (diff) |
remove foreachObjectLink callback
This removes `foreachObjectLink` from `ModifierTypeInfo`, `GpencilModifierTypeInfo`
and `ShaderFxTypeInfo`. There is no need to have both, `foreachObjectLink` and `foreachIDLink`.
There is not code that actually depends on `foreachObjectLink`.
Reviewers: brecht
Differential Revision: https://developer.blender.org/D9078
Diffstat (limited to 'source/blender/blenkernel/BKE_shader_fx.h')
-rw-r--r-- | source/blender/blenkernel/BKE_shader_fx.h | 19 |
1 files changed, 1 insertions, 18 deletions
diff --git a/source/blender/blenkernel/BKE_shader_fx.h b/source/blender/blenkernel/BKE_shader_fx.h index be57521a17c..da14487c1f4 100644 --- a/source/blender/blenkernel/BKE_shader_fx.h +++ b/source/blender/blenkernel/BKE_shader_fx.h @@ -62,11 +62,6 @@ typedef enum { eShaderFxTypeFlag_NoUserAdd = (1 << 5), } ShaderFxTypeFlag; -/* IMPORTANT! Keep ObjectWalkFunc and IDWalkFunc signatures compatible. */ -typedef void (*ShaderFxObjectWalkFunc)(void *userData, - struct Object *ob, - struct Object **obpoin, - int cb_flag); typedef void (*ShaderFxIDWalkFunc)(void *userData, struct Object *ob, struct ID **idpoin, @@ -134,24 +129,12 @@ typedef struct ShaderFxTypeInfo { */ bool (*dependsOnTime)(struct ShaderFxData *fx); - /* Should call the given walk function on with a pointer to each Object - * pointer that the effect data stores. This is used for linking on file - * load and for unlinking objects or forwarding object references. - * - * This function is optional. - */ - void (*foreachObjectLink)(struct ShaderFxData *fx, - struct Object *ob, - ShaderFxObjectWalkFunc walk, - void *userData); - /* Should call the given walk function with a pointer to each ID * pointer (i.e. each data-block pointer) that the effect data * stores. This is used for linking on file load and for * unlinking data-blocks or forwarding data-block references. * - * This function is optional. If it is not present, foreachObjectLink - * will be used. + * This function is optional. */ void (*foreachIDLink)(struct ShaderFxData *fx, struct Object *ob, |