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authorAndre Susano Pinto <andresusanopinto@gmail.com>2008-05-03 02:09:01 +0400
committerAndre Susano Pinto <andresusanopinto@gmail.com>2008-05-03 02:09:01 +0400
commit2b5432e6bb78ac10779b5f2d4206cb155c2daee9 (patch)
tree00b52f36c20f6267b7bd2ee3fdf8113fa878eadd /source/blender/blenkernel/BKE_shrinkwrap.h
parent9026559ded7eb0607f3c5118ff0b306583910a60 (diff)
Added control over distance to kept form target mesh
Quad bug was fixed by splitting the quads that are feed to RayTree
Diffstat (limited to 'source/blender/blenkernel/BKE_shrinkwrap.h')
-rw-r--r--source/blender/blenkernel/BKE_shrinkwrap.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h
index 0a302b21141..03c3f897dd4 100644
--- a/source/blender/blenkernel/BKE_shrinkwrap.h
+++ b/source/blender/blenkernel/BKE_shrinkwrap.h
@@ -48,6 +48,7 @@ typedef struct ShrinkwrapCalcData
float local2target[4][4];
float target2local[4][4];
+ float keptDist; //Distance to kept from target (units are in local space)
//float *weights; //weights of vertexs
unsigned char *moved; //boolean indicating if vertex has moved (TODO use bitmaps)