diff options
author | Bastien Montagne <montagne29@wanadoo.fr> | 2018-11-26 22:43:35 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2018-11-26 23:07:50 +0300 |
commit | 15add11595fcefae604ec6980bcd840e3705232a (patch) | |
tree | 2768b3e8f087737b134dc5552f87ed5e8976d8d5 /source/blender/blenkernel/BKE_shrinkwrap.h | |
parent | ede994c3140b92076a3f398b6889e02231461150 (diff) |
MOD_shrinkwrap: do not compute mesh when not needed.
This modifier only uses mesh to get vgroup, which is only needed in case
modified object is indeed a mesh! Building a mesh from curve here is not
only useless and time-consuming, it will also easily fail the assert
about same number of vertices!
Note that surface_project and subsurf option also need more work at some
point, but this is probably not that urgent for now.
Also, use MOD_get_vgroup() helper in modifier code itself and pass
resulting MDeformVert & index to BKE_shrinkwrap's `shrinkwrapModifier_deform()`,
this is simpler and avoids duplicating vgroup handling code.
Related to T57972.
Diffstat (limited to 'source/blender/blenkernel/BKE_shrinkwrap.h')
-rw-r--r-- | source/blender/blenkernel/BKE_shrinkwrap.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_shrinkwrap.h b/source/blender/blenkernel/BKE_shrinkwrap.h index caba7a6f284..3ce5aa323c5 100644 --- a/source/blender/blenkernel/BKE_shrinkwrap.h +++ b/source/blender/blenkernel/BKE_shrinkwrap.h @@ -104,8 +104,9 @@ bool BKE_shrinkwrap_init_tree(struct ShrinkwrapTreeData *data, Mesh *mesh, int s void BKE_shrinkwrap_free_tree(struct ShrinkwrapTreeData *data); /* Implementation of the Shrinkwrap modifier */ -void shrinkwrapModifier_deform(struct ShrinkwrapModifierData *smd, struct Scene *scene, struct Object *ob, struct Mesh *mesh, - float (*vertexCos)[3], int numVerts); +void shrinkwrapModifier_deform( + struct ShrinkwrapModifierData *smd, struct Scene *scene, struct Object *ob, struct Mesh *mesh, + struct MDeformVert *dvert, const int defgrp_index, float (*vertexCos)[3], int numVerts); /* * This function casts a ray in the given BVHTree.. but it takes into consideration the space_transform, that is: |