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author | Andre Susano Pinto <andresusanopinto@gmail.com> | 2008-05-02 04:16:48 +0400 |
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committer | Andre Susano Pinto <andresusanopinto@gmail.com> | 2008-05-02 04:16:48 +0400 |
commit | 9026559ded7eb0607f3c5118ff0b306583910a60 (patch) | |
tree | 253e8065f4e526fd59b3eb6d03cb7e96519d7a1c /source/blender/blenkernel/BKE_shrinkwrap.h | |
parent | 64f5d1bdf3b2c99ee2282f2b3cf454da02b8c775 (diff) |
+normal projection optimized with RayTree (RE_raytrace.h)
+control for normal projection direction (default,inverted,both)
There are some bugs on projection over quads.. it seems to work 100% on fully triangulized meshs
Diffstat (limited to 'source/blender/blenkernel/BKE_shrinkwrap.h')
0 files changed, 0 insertions, 0 deletions