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authorJacques Lucke <jacques@blender.org>2020-07-23 13:09:28 +0300
committerJacques Lucke <jacques@blender.org>2020-07-23 13:09:36 +0300
commit634585aa6875f9e6e8a2e43e283f9d530764a094 (patch)
tree837a72316887305f8e0b14c69bb1469dea4b1c7c /source/blender/blenkernel/BKE_simulation.h
parent65968911217380a7a594f8684150b5fa01866d6a (diff)
Simulation: add depsgraph relations for ids referenced by node tree
I'll really have to refactor `ntreeUpdateTree` soon to avoid scanning all node trees multiple times.
Diffstat (limited to 'source/blender/blenkernel/BKE_simulation.h')
-rw-r--r--source/blender/blenkernel/BKE_simulation.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_simulation.h b/source/blender/blenkernel/BKE_simulation.h
index 5aa71b6381d..6cbe77e8de3 100644
--- a/source/blender/blenkernel/BKE_simulation.h
+++ b/source/blender/blenkernel/BKE_simulation.h
@@ -32,6 +32,7 @@ void *BKE_simulation_add(struct Main *bmain, const char *name);
void BKE_simulation_data_update(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Simulation *simulation);
+void BKE_simulation_update_dependencies(struct Simulation *simulation, struct Main *bmain);
SimulationState *BKE_simulation_state_add(Simulation *simulation,
const char *type,