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authorJacques Lucke <jacques@blender.org>2020-10-20 13:07:42 +0300
committerJacques Lucke <jacques@blender.org>2020-10-20 13:07:42 +0300
commit6ced026ae1547ac28c88516a0d061315aeacc913 (patch)
tree60c61867746df72e8cf87efd47d5d27fbbb27109 /source/blender/blenkernel/BKE_simulation.h
parent63a9f24b55d0b5d84d625bdbb44d498fb1f2ae01 (diff)
Simulation: remove particle nodes with outdated design
The design for how we approach the "Everything Nodes" project has changed. We will focus on a different part of the project initially. While future me will likely refer back to some of the code I remove here, there is no point in keeping this code around in master currently. It would just confuse other developers working on the project. This does not remove the simulation modifier and data block. Those are just cleaned up, so that the boilerplate code can be reused in the future.
Diffstat (limited to 'source/blender/blenkernel/BKE_simulation.h')
-rw-r--r--source/blender/blenkernel/BKE_simulation.h20
1 files changed, 0 insertions, 20 deletions
diff --git a/source/blender/blenkernel/BKE_simulation.h b/source/blender/blenkernel/BKE_simulation.h
index 2c436f2bff8..23735990079 100644
--- a/source/blender/blenkernel/BKE_simulation.h
+++ b/source/blender/blenkernel/BKE_simulation.h
@@ -31,27 +31,7 @@ void *BKE_simulation_add(struct Main *bmain, const char *name);
void BKE_simulation_data_update(struct Depsgraph *depsgraph,
struct Scene *scene,
struct Simulation *simulation);
-void BKE_simulation_update_dependencies(struct Simulation *simulation, struct Main *bmain);
-
-SimulationState *BKE_simulation_state_add(Simulation *simulation,
- const char *type,
- const char *name);
-void BKE_simulation_state_remove(Simulation *simulation, SimulationState *state);
-void BKE_simulation_state_remove_all(Simulation *simulation);
-void BKE_simulation_state_reset(Simulation *simulation, SimulationState *state);
-void BKE_simulation_state_reset_all(Simulation *simulation);
-SimulationState *BKE_simulation_state_try_find_by_name(Simulation *simulation, const char *name);
-SimulationState *BKE_simulation_state_try_find_by_name_and_type(Simulation *simulation,
- const char *name,
- const char *type);
-void BKE_simulation_state_copy_data(const SimulationState *src_state, SimulationState *dst_state);
#ifdef __cplusplus
}
#endif
-
-#ifdef __cplusplus
-
-template<typename StateType> const char *BKE_simulation_get_state_type_name();
-
-#endif