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author | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2016-01-09 06:37:53 +0300 |
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committer | Kévin Dietrich <kevin.dietrich@mailoo.org> | 2016-01-09 06:37:53 +0300 |
commit | d7da51b7277252d887cd93b1ac26bfe4ee25ad44 (patch) | |
tree | 0bb4c28cf1b42ee5f3ed0a5a478e99bcfb591a13 /source/blender/blenkernel/BKE_smoke.h | |
parent | cc0f5bf7ec4a072994633294b4cbea0cd7472a07 (diff) |
Smoke, Dynamic Paint: de-duplicate object subframe update function.
As in the title. In the smoke version, there was also an extra
'for_render' parameter that wasn't used, and wasn't used by the callers
either, so it was removed altogether.
Reviewers: brecht
Reviewed By: brecht
Subscribers: brecht
Differential Revision: https://developer.blender.org/D1718
Diffstat (limited to 'source/blender/blenkernel/BKE_smoke.h')
-rw-r--r-- | source/blender/blenkernel/BKE_smoke.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_smoke.h b/source/blender/blenkernel/BKE_smoke.h index 07d156cfa02..20366f00df6 100644 --- a/source/blender/blenkernel/BKE_smoke.h +++ b/source/blender/blenkernel/BKE_smoke.h @@ -35,7 +35,7 @@ typedef float (*bresenham_callback)(float *result, float *input, int res[3], int *pixel, float *tRay, float correct); -struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm, bool for_render); +struct DerivedMesh *smokeModifier_do(struct SmokeModifierData *smd, struct Scene *scene, struct Object *ob, struct DerivedMesh *dm); void smoke_reallocate_fluid(struct SmokeDomainSettings *sds, float dx, int res[3], int free_old); void smoke_reallocate_highres_fluid(struct SmokeDomainSettings *sds, float dx, int res[3], int free_old); |