diff options
author | Daniel Dunbar <daniel@zuster.org> | 2005-07-24 22:16:40 +0400 |
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committer | Daniel Dunbar <daniel@zuster.org> | 2005-07-24 22:16:40 +0400 |
commit | 13e6257ddfe525eddaf2aef31a8dbf1c2f51762f (patch) | |
tree | 6fc81232ebbe7308ebd679063dd1de3b0b0e751d /source/blender/blenkernel/BKE_softbody.h | |
parent | aefd9e462fe784d45ff6c646a89c32d100f76762 (diff) |
- switch displistmesh_to_mesh to just dupalloc the mface's
- added verteCos argument to sbObjectReset, lack of this was
causing softbody objects to not be initialized with deform
- made convert-to-mesh option call DAG_scene_sort, prevents
crashes due to obsolete object pointer
Diffstat (limited to 'source/blender/blenkernel/BKE_softbody.h')
-rw-r--r-- | source/blender/blenkernel/BKE_softbody.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h index af764b149be..f47cb1b51e3 100644 --- a/source/blender/blenkernel/BKE_softbody.h +++ b/source/blender/blenkernel/BKE_softbody.h @@ -65,7 +65,7 @@ extern void sbObjectStep(struct Object *ob, float framnr, float (*vertexCos)[ extern void sbObjectToSoftbody(struct Object *ob, float (*vertexCos)[3]); /* resets all motion and time */ -extern void sbObjectReset(struct Object *ob); +extern void sbObjectReset(struct Object *ob, float (*vertexCos)[3]); #endif |