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authorTon Roosendaal <ton@blender.org>2004-10-01 18:10:30 +0400
committerTon Roosendaal <ton@blender.org>2004-10-01 18:10:30 +0400
commitf2b785296ed5b91b3484bc282966226bcc4073dc (patch)
treee068a63601b3b739d364ad97ee8953e8c5cef5ec /source/blender/blenkernel/BKE_softbody.h
parent04f5baee3a8ccfbe21c3f9eed49809f24fd7fddf (diff)
Added 2 files for softbody plus sconscript!
Diffstat (limited to 'source/blender/blenkernel/BKE_softbody.h')
-rw-r--r--source/blender/blenkernel/BKE_softbody.h72
1 files changed, 72 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
new file mode 100644
index 00000000000..77a68317818
--- /dev/null
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -0,0 +1,72 @@
+/**
+ * BKE_softbody.h
+ *
+ * $Id: BKE_softbody.h
+ *
+ * ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version. The Blender
+ * Foundation also sells licenses for use in proprietary software under
+ * the Blender License. See http://www.blender.org/BL/ for information
+ * about this.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software Foundation,
+ * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ *
+ * The Original Code is Copyright (C) Blender Foundation.
+ * All rights reserved.
+ *
+ * The Original Code is: all of this file.
+ *
+ * Contributor(s): none yet.
+ *
+ * ***** END GPL/BL DUAL LICENSE BLOCK *****
+ */
+#ifndef BKE_SOFTBODY_H
+#define BKE_SOFTBODY_H
+
+typedef struct BodyPoint {
+ float orig[3], pos[3], vec[3], force[3];
+ float weight, goal;
+} BodyPoint;
+
+typedef struct BodySpring {
+ int v1, v2;
+ float len, strength;
+} BodySpring;
+
+typedef struct SoftBody {
+ int totpoint, totspring;
+
+ BodyPoint *bpoint;
+ BodySpring *bspring;
+
+ float ctime; // last time calculated
+} SoftBody;
+
+/* temporal data, nothing saved in file */
+extern void free_softbody(SoftBody *sb);
+
+/* makes totally fresh start situation */
+extern void object_to_softbody(Object *ob);
+
+/* copy original (but new) situation in softbody, as result of matrices or deform */
+void object_update_softbody(Object *ob);
+
+/* copies softbody result back to object (in displist) */
+extern void softbody_to_object(Object *ob);
+
+/* go one step in simulation */
+extern void object_softbody_step(Object *ob, float ctime);
+
+#endif
+