diff options
author | Ton Roosendaal <ton@blender.org> | 2006-11-21 00:25:02 +0300 |
---|---|---|
committer | Ton Roosendaal <ton@blender.org> | 2006-11-21 00:25:02 +0300 |
commit | c57d5bca73ce274f41febace72388e9e198d4d35 (patch) | |
tree | c1372d1a1e49beebbd98af27332824dadc3544bf /source/blender/blenkernel/BKE_softbody.h | |
parent | 208e69abab9d4a2581e3295f46728ff184fe77b2 (diff) |
Step one in migrating to use glArray calls in Blender
- Curve/Nurbs/Font/MBall now all draw arrays.
- had to flip abgr to rgba in shaded drawing
- Mesh drawing can't be easily done; the indices for faces are not in
in one chunk. Also need a way to gether trias/quads, per material.
Speedup results are mixed. Something between 2-4 times. Especially for
text it seems to help.
Diffstat (limited to 'source/blender/blenkernel/BKE_softbody.h')
0 files changed, 0 insertions, 0 deletions