diff options
author | Daniel Dunbar <daniel@zuster.org> | 2005-08-15 14:30:53 +0400 |
---|---|---|
committer | Daniel Dunbar <daniel@zuster.org> | 2005-08-15 14:30:53 +0400 |
commit | 2abd79b491c024eee8ad460815486fc051aefbf4 (patch) | |
tree | b9579c776265c21f3fd8486f9a830dc6a26cf82a /source/blender/blenkernel/BKE_softbody.h | |
parent | 91cd2d8138fee78dbc1ea4ef05ce7517cc4a5909 (diff) |
- readded DL_VERTS type to store lattice deformed verts
- new feature, twiddled with lattice resizing to try to maintain
existing vertex changes... much nicer than just resetting the
lattice if you decide you need more detail in the lattice.
- modifiers work with lattices now. yes, that does mean you
can make a chain of lattices effecting each other 8 miles
long.
- some cleanup of softbody code, was rather splintered and call
path was twisted and confusing. reworked main object step
routine to do things in a more obvious and consistent manner
and without duplicate code
- added ob->softflag OB_SB_RESET instead of sbObjectReset
call
- modifier changes reset softbody now
- moved curve_getVertexCos/curve_applyVertexCos into curve.c
- update curve modifier eval to work with virtual modifiers
- update modifier apply to work with curves/surfs
- update make parent to also recalc object data
NOTE: Although you can turn SB on for curve/font objects at the
moment it doesn't really work because they call deform in
multiple steps and this confuses SB. Not sure how to deal with
atm.
Diffstat (limited to 'source/blender/blenkernel/BKE_softbody.h')
-rw-r--r-- | source/blender/blenkernel/BKE_softbody.h | 24 |
1 files changed, 3 insertions, 21 deletions
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h index f47cb1b51e3..3ead7445c03 100644 --- a/source/blender/blenkernel/BKE_softbody.h +++ b/source/blender/blenkernel/BKE_softbody.h @@ -34,19 +34,6 @@ #ifndef BKE_SOFTBODY_H #define BKE_SOFTBODY_H -typedef struct BodyPoint { - float origS[3], origE[3], origT[3], pos[3], vec[3], force[3]; - float weight, goal; - float prevpos[3], prevvec[3], prevdx[3], prevdv[3]; /* used for Heun integration */ - int nofsprings; int *springs; - float contactfrict; -} BodyPoint; - -typedef struct BodySpring { - int v1, v2; - float len, strength; -} BodySpring; - struct Object; struct SoftBody; @@ -56,16 +43,11 @@ extern struct SoftBody *sbNew(void); /* frees internal data and softbody itself */ extern void sbFree(struct SoftBody *sb); -/* go one step in simulation, copy result in vertexCos for meshes, or - * directly for lattices. - */ -extern void sbObjectStep(struct Object *ob, float framnr, float (*vertexCos)[3]); +/* do one simul step, reading and writing vertex locs from given array */ +extern void sbObjectStep(struct Object *ob, float framnr, float (*vertexCos)[3], int numVerts); /* makes totally fresh start situation, resets time */ -extern void sbObjectToSoftbody(struct Object *ob, float (*vertexCos)[3]); - -/* resets all motion and time */ -extern void sbObjectReset(struct Object *ob, float (*vertexCos)[3]); +extern void sbObjectToSoftbody(struct Object *ob); #endif |