diff options
author | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-06 13:07:27 +0300 |
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committer | Brecht Van Lommel <brechtvanlommel@gmail.com> | 2018-04-16 20:55:33 +0300 |
commit | 34ab90f546f097cada951b2c9ca22bf271996980 (patch) | |
tree | ebcdb3d37120ac1d8fb16462b9104badd1800329 /source/blender/blenkernel/BKE_softbody.h | |
parent | 0c495005dd83913864acb510c1d4194a2275dbb0 (diff) |
Depsgraph: remove EvaluationContext, pass Depsgraph instead.
The depsgraph was always created within a fixed evaluation context. Passing
both risks the depsgraph and evaluation context not matching, and it
complicates the Python API where we'd have to expose both which is not so
easy to understand.
This also removes the global evaluation context in main, which assumed there
to be a single active scene and view layer.
Differential Revision: https://developer.blender.org/D3152
Diffstat (limited to 'source/blender/blenkernel/BKE_softbody.h')
-rw-r--r-- | source/blender/blenkernel/BKE_softbody.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h index e2255bdb779..c7bf876a414 100644 --- a/source/blender/blenkernel/BKE_softbody.h +++ b/source/blender/blenkernel/BKE_softbody.h @@ -31,10 +31,10 @@ * \ingroup bke */ +struct Depsgraph; struct Object; struct Scene; struct SoftBody; -struct EvaluationContext; typedef struct BodyPoint { float origS[3], origE[3], origT[3], pos[3], vec[3], force[3]; @@ -60,7 +60,7 @@ extern void sbFree(struct SoftBody *sb); extern void sbFreeSimulation(struct SoftBody *sb); /* do one simul step, reading and writing vertex locs from given array */ -extern void sbObjectStep(const struct EvaluationContext *eval_ctx, struct Scene *scene, struct Object *ob, +extern void sbObjectStep(struct Depsgraph *depsgraph, struct Scene *scene, struct Object *ob, float framnr, float (*vertexCos)[3], int numVerts); /* makes totally fresh start situation, resets time */ |