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author | Ton Roosendaal <ton@blender.org> | 2005-04-18 23:36:34 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2005-04-18 23:36:34 +0400 |
commit | 99ee8915969ad4cdb55c88c025e674f4c1cb89fd (patch) | |
tree | 922bf47c382eaa33280496664e38ef1cf27df4bd /source/blender/blenkernel/BKE_softbody.h | |
parent | 5d31c72020956ab8a372f60a2d8f1ecf85477896 (diff) |
Fixed several annoyances with halo render + unified render (bug 1989+2382)
- Maximum faces/halos per pixel was 500, which wasn't correctly applied in
all cases, causing errors in AA
- Moved maximum up to 1000 now
- made halos become clipped away from filling in buffers when behind a
solid face. That saves a lot of rendertime!
Unified remains weak with halos...
Diffstat (limited to 'source/blender/blenkernel/BKE_softbody.h')
0 files changed, 0 insertions, 0 deletions