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authorDaniel Dunbar <daniel@zuster.org>2005-07-24 22:16:40 +0400
committerDaniel Dunbar <daniel@zuster.org>2005-07-24 22:16:40 +0400
commit13e6257ddfe525eddaf2aef31a8dbf1c2f51762f (patch)
tree6fc81232ebbe7308ebd679063dd1de3b0b0e751d /source/blender/blenkernel/BKE_softbody.h
parentaefd9e462fe784d45ff6c646a89c32d100f76762 (diff)
- switch displistmesh_to_mesh to just dupalloc the mface's
- added verteCos argument to sbObjectReset, lack of this was causing softbody objects to not be initialized with deform - made convert-to-mesh option call DAG_scene_sort, prevents crashes due to obsolete object pointer
Diffstat (limited to 'source/blender/blenkernel/BKE_softbody.h')
-rw-r--r--source/blender/blenkernel/BKE_softbody.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/blender/blenkernel/BKE_softbody.h b/source/blender/blenkernel/BKE_softbody.h
index af764b149be..f47cb1b51e3 100644
--- a/source/blender/blenkernel/BKE_softbody.h
+++ b/source/blender/blenkernel/BKE_softbody.h
@@ -65,7 +65,7 @@ extern void sbObjectStep(struct Object *ob, float framnr, float (*vertexCos)[
extern void sbObjectToSoftbody(struct Object *ob, float (*vertexCos)[3]);
/* resets all motion and time */
-extern void sbObjectReset(struct Object *ob);
+extern void sbObjectReset(struct Object *ob, float (*vertexCos)[3]);
#endif