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authorCampbell Barton <ideasman42@gmail.com>2012-05-10 19:22:29 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-05-10 19:22:29 +0400
commitffe7d668ff696ebc60d5e70599f17fc647246961 (patch)
tree6796478904e04f610c9a1ef60ceee6fd004a74c8 /source/blender/blenkernel/BKE_sound.h
parentefde4dbba868c3717e21fe87a8c28314129e8fb4 (diff)
style cleanup: sequencer and scene rna
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r--source/blender/blenkernel/BKE_sound.h55
1 files changed, 27 insertions, 28 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h
index 6f78e374423..ec1b6577469 100644
--- a/source/blender/blenkernel/BKE_sound.h
+++ b/source/blender/blenkernel/BKE_sound.h
@@ -41,8 +41,7 @@ struct ListBase;
struct Main;
struct Sequence;
-typedef struct SoundWaveform
-{
+typedef struct SoundWaveform {
int length;
float *data;
} SoundWaveform;
@@ -58,29 +57,29 @@ void sound_exit(void);
void sound_force_device(int device);
int sound_define_from_str(const char *str);
-struct bSound* sound_new_file(struct Main *main, const char *filename);
+struct bSound *sound_new_file(struct Main *main, const char *filename);
// XXX unused currently
#if 0
-struct bSound* sound_new_buffer(struct Main *bmain, struct bSound *source);
+struct bSound *sound_new_buffer(struct Main *bmain, struct bSound *source);
-struct bSound* sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end);
+struct bSound *sound_new_limiter(struct Main *bmain, struct bSound *source, float start, float end);
#endif
-void sound_delete(struct Main *bmain, struct bSound* sound);
+void sound_delete(struct Main *bmain, struct bSound *sound);
-void sound_cache(struct bSound* sound);
+void sound_cache(struct bSound *sound);
-void sound_cache_notifying(struct Main* main, struct bSound* sound);
+void sound_cache_notifying(struct Main *main, struct bSound *sound);
-void sound_delete_cache(struct bSound* sound);
+void sound_delete_cache(struct bSound *sound);
-void sound_load(struct Main *main, struct bSound* sound);
+void sound_load(struct Main *main, struct bSound *sound);
-void BKE_sound_free(struct bSound* sound);
+void BKE_sound_free(struct bSound *sound);
#ifdef __AUD_C_API_H__
-AUD_Device* sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
+AUD_Device *sound_mixdown(struct Scene *scene, AUD_DeviceSpecs specs, int start, float volume);
#endif
void sound_create_scene(struct Scene *scene);
@@ -93,32 +92,32 @@ void sound_update_fps(struct Scene *scene);
void sound_update_scene_listener(struct Scene *scene);
-void* sound_scene_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
-void* sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence);
+void *sound_scene_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
+void *sound_scene_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
-void* sound_add_scene_sound(struct Scene *scene, struct Sequence* sequence, int startframe, int endframe, int frameskip);
-void* sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence* sequence);
+void *sound_add_scene_sound(struct Scene *scene, struct Sequence *sequence, int startframe, int endframe, int frameskip);
+void *sound_add_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
-void sound_remove_scene_sound(struct Scene *scene, void* handle);
+void sound_remove_scene_sound(struct Scene *scene, void *handle);
-void sound_mute_scene_sound(void* handle, char mute);
+void sound_mute_scene_sound(void *handle, char mute);
-void sound_move_scene_sound(struct Scene *scene, void* handle, int startframe, int endframe, int frameskip);
+void sound_move_scene_sound(struct Scene *scene, void *handle, int startframe, int endframe, int frameskip);
void sound_move_scene_sound_defaults(struct Scene *scene, struct Sequence *sequence);
-void sound_update_scene_sound(void* handle, struct bSound* sound);
+void sound_update_scene_sound(void *handle, struct bSound *sound);
void sound_set_cfra(int cfra);
void sound_set_scene_volume(struct Scene *scene, float volume);
-void sound_set_scene_sound_volume(void* handle, float volume, char animated);
+void sound_set_scene_sound_volume(void *handle, float volume, char animated);
-void sound_set_scene_sound_pitch(void* handle, float pitch, char animated);
+void sound_set_scene_sound_pitch(void *handle, float pitch, char animated);
-void sound_set_scene_sound_pan(void* handle, float pan, char animated);
+void sound_set_scene_sound_pan(void *handle, float pan, char animated);
-void sound_update_sequencer(struct Main* main, struct bSound* sound);
+void sound_update_sequencer(struct Main *main, struct bSound *sound);
void sound_play_scene(struct Scene *scene);
@@ -130,13 +129,13 @@ float sound_sync_scene(struct Scene *scene);
int sound_scene_playing(struct Scene *scene);
-void sound_free_waveform(struct bSound* sound);
+void sound_free_waveform(struct bSound *sound);
-void sound_read_waveform(struct bSound* sound);
+void sound_read_waveform(struct bSound *sound);
-void sound_update_scene(struct Scene* scene);
+void sound_update_scene(struct Scene *scene);
-void *sound_get_factory(void* sound);
+void *sound_get_factory(void *sound);
float sound_get_length(struct bSound *sound);