diff options
author | Joerg Mueller <nexyon@gmail.com> | 2011-08-09 12:38:14 +0400 |
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committer | Joerg Mueller <nexyon@gmail.com> | 2011-08-09 12:38:14 +0400 |
commit | 13249b925eda7752b65a36d8270a3af3bdc02981 (patch) | |
tree | 7fd483e84f29e09bbc4cd2c6e226fc7cf7a6f722 /source/blender/blenkernel/BKE_sound.h | |
parent | 802f69df78a937cd94d855264c658212e3467c2a (diff) |
3D Audio GSoC:
Speaker objects fully functional!
Minor changes:
* Fixed three memory bugs found via valgrind.
* Fixed bug with jack transport crashing after file loading.
* Sound NLA Strips now start at CFRA instead of 0.
Diffstat (limited to 'source/blender/blenkernel/BKE_sound.h')
-rw-r--r-- | source/blender/blenkernel/BKE_sound.h | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/source/blender/blenkernel/BKE_sound.h b/source/blender/blenkernel/BKE_sound.h index 2cd006385e0..c36532ee4cc 100644 --- a/source/blender/blenkernel/BKE_sound.h +++ b/source/blender/blenkernel/BKE_sound.h @@ -46,6 +46,8 @@ void sound_init_once(void); void sound_init(struct Main *main); +void sound_init_main(struct Main *bmain); + void sound_exit(void); void sound_force_device(int device); @@ -124,6 +126,8 @@ int sound_read_sound_buffer(struct bSound* sound, float* buffer, int length, flo int sound_get_channels(struct bSound* sound); +void sound_update_scene(struct Main* bmain, struct Scene* scene); + void* sound_get_factory(void* sound); #endif |